summaryrefslogtreecommitdiff
path: root/data/level/1_orig/lvl0034b.ini
blob: f95a64bdd4699b296e85c7506ae4ab8f9741b987 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
# LVL - based on LVL0034.LVL (The ascending pillar scenario)
releaseRate = 20
numLemmings = 75
numToRescue = 55
timeLimit = 5
numClimbers = 20
numFloaters = 20
numBombers = 20
numBlockers = 20
numBuilders = 20
numBashers = 20
numMiners = 20
numDiggers = 20
xPos = 1108
style = pillar

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 1, 1600, 152, 4, 0
object_1 = 0, 640, 248, 4, 0
object_2 = 6, 640, 232, 4, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 26, 1600, 256, 0
terrain_1 = 26, 1482, 226, 0
terrain_2 = 26, 1360, 200, 0
terrain_3 = 26, 1240, 170, 0
terrain_4 = 26, 1124, 148, 0
terrain_5 = 26, 1004, 124, 0
terrain_6 = 26, 886, 100, 0
terrain_7 = 28, 1620, 300, 0
terrain_8 = 28, 1502, 270, 0
terrain_9 = 1, 1380, 244, 0
terrain_10 = 1, 1260, 214, 0
terrain_11 = 1, 1144, 192, 0
terrain_12 = 1, 1024, 168, 0
terrain_13 = 1, 1024, 202, 0
terrain_14 = 1, 906, 144, 0
terrain_15 = 1, 906, 226, 0
terrain_16 = 1, 2016, 204, 0
terrain_17 = 1, 2016, 116, 0
terrain_18 = 3, 2016, 72, 0
terrain_19 = 7, 466, 134, 0
terrain_20 = 2, 394, 64, 0
terrain_21 = 1, 420, 134, 0
terrain_22 = 1, 420, 236, 0
terrain_23 = 1, 564, 6, 0
terrain_24 = 1, 564, -10, 0
terrain_25 = 38, 1738, -18, 8
terrain_26 = 38, 1654, -18, 8
terrain_27 = 38, 1570, -18, 8
terrain_28 = 38, 1486, -18, 8
terrain_29 = 38, 1402, -18, 8
terrain_30 = 38, 1318, -18, 8
terrain_31 = 38, 1234, -18, 8
terrain_32 = 38, 1150, -18, 8
terrain_33 = 38, 1066, -18, 8
terrain_34 = 38, 982, -18, 8
terrain_35 = 38, 898, -18, 8
terrain_36 = 38, 814, -18, 8
terrain_37 = 38, 730, -18, 8
terrain_38 = 38, 646, -18, 8
terrain_39 = 38, 1822, -18, 0
terrain_40 = 38, 1906, -18, 0
terrain_41 = 38, 1990, -18, 0
terrain_42 = 38, 2074, -18, 0
terrain_43 = 38, 798, 282, 8
terrain_44 = 38, 714, 282, 8
terrain_45 = 38, 632, 282, 8
terrain_46 = 38, 548, 282, 8
terrain_47 = 3, 2524, 166, 0
terrain_48 = 1, 2524, 208, 0
terrain_49 = 6, 1918, 56, 0
terrain_50 = 28, 1918, 0, 8

#Steel
# id, xpos, ypos, width, height

#Name
name = Been there, seen it, done it