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path: root/data/level/1_orig/lvl0024.ini
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# LVL extracted by Lemmini #LVL0024.LVL
releaseRate = 1
numLemmings = 80
numToRescue = 80
timeLimit = 2
numClimbers = 30
numFloaters = 30
numBombers = 30
numBlockers = 0
numBuilders = 30
numBashers = 30
numMiners = 30
numDiggers = 30
xPos = 1120
style = fire

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 1, 1248, 192, 4, 0
object_1 = 0, 1920, 80, 4, 0
object_2 = 6, 1920, 32, 4, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 38, 1282, 76, 0
terrain_1 = 35, 1344, 78, 0
terrain_2 = 31, 1394, 82, 0
terrain_3 = 52, 1446, 80, 0
terrain_4 = 35, 1496, 80, 0
terrain_5 = 44, 1556, 74, 0
terrain_6 = 58, 1630, 78, 0
terrain_7 = 0, 1934, 136, 0
terrain_8 = 0, 1884, 136, 0
terrain_9 = 0, 1984, 136, 0
terrain_10 = 63, 1858, 148, 0
terrain_11 = 62, 2032, 148, 0
terrain_12 = 0, 1528, 272, 0
terrain_13 = 0, 1478, 272, 0
terrain_14 = 0, 1430, 272, 0
terrain_15 = 0, 1380, 272, 0
terrain_16 = 0, 1332, 272, 0
terrain_17 = 0, 1284, 272, 0
terrain_18 = 0, 1234, 272, 0
terrain_19 = 3, 1624, 260, 0
terrain_20 = 3, 1702, 262, 0
terrain_21 = 3, 1770, 260, 0
terrain_22 = 3, 1834, 260, 0
terrain_23 = 3, 2318, 240, 0
terrain_24 = 4, 906, 278, 0
terrain_25 = 5, 894, 262, 4
terrain_26 = 5, 894, 242, 0
terrain_27 = 0, 1234, 284, 0
terrain_28 = 0, 1284, 284, 0
terrain_29 = 0, 1334, 284, 0
terrain_30 = 0, 1384, 284, 0
terrain_31 = 0, 1430, 284, 0
terrain_32 = 0, 1528, 284, 0
terrain_33 = 0, 1476, 284, 0
terrain_34 = 0, 1508, 284, 0
terrain_35 = 0, 1234, 260, 0
terrain_36 = 0, 1284, 260, 0
terrain_37 = 0, 1334, 260, 0
terrain_38 = 0, 1382, 260, 0
terrain_39 = 0, 1428, 260, 0
terrain_40 = 0, 1476, 260, 0
terrain_41 = 0, 1524, 260, 0
terrain_42 = 0, 1528, 260, 0
terrain_43 = 0, 1186, 260, 0
terrain_44 = 0, 1186, 272, 0
terrain_45 = 0, 1186, 284, 0
terrain_46 = 2, 1864, 260, 0
terrain_47 = 2, 1914, 260, 0
terrain_48 = 2, 1964, 260, 0
terrain_49 = 2, 2014, 260, 0
terrain_50 = 4, 1944, 148, 0
terrain_51 = 4, 1944, 196, 0
terrain_52 = 4, 1942, 244, 8
terrain_53 = 5, 1932, 138, 0
terrain_54 = 5, 1932, 244, 4
terrain_55 = 12, 1866, 148, 6
terrain_56 = 12, 1852, 194, 6
terrain_57 = 12, 1850, 210, 6
terrain_58 = 12, 2020, 148, 6
terrain_59 = 12, 2018, 182, 6
terrain_60 = 12, 2010, 210, 6
terrain_61 = 5, 1196, 288, 0
terrain_62 = 5, 1512, 288, 0
terrain_63 = 5, 1364, 288, 0
terrain_64 = 4, 1376, 312, 0
terrain_65 = 4, 1524, 312, 0
terrain_66 = 4, 1208, 312, 0
terrain_67 = 12, 912, 240, 2
terrain_68 = 12, 864, 242, 2
terrain_69 = 12, 876, 282, 2
terrain_70 = 12, 908, 280, 2
terrain_71 = 3, 888, 246, 0

#Steel
# id, xpos, ypos, width, height

#Name
name =   Heaven can wait (we hope!!!!)