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path: root/data/level/1_orig/lvl0017b.ini
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# LVL - based on LVL0017.LVL (The Crankshaft)
releaseRate = 20
numLemmings = 80
numToRescue = 60
timeLimit = 4
numClimbers = 20
numFloaters = 20
numBombers = 20
numBlockers = 20
numBuilders = 20
numBashers = 20
numMiners = 20
numDiggers = 20
xPos = 684
style = pillar

# Objects
# id, xpos, ypos, paint mode (), upside down (0,1)
# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
object_0 = 5, 832, 288, 4, 0
object_1 = 5, 704, 288, 4, 0
object_2 = 5, 2144, 288, 4, 0
object_3 = 5, 2272, 288, 4, 0
object_4 = 1, 768, 24, 4, 0
object_5 = 0, 2272, 176, 4, 0
object_6 = 6, 2272, 160, 4, 0
object_7 = 5, 1120, 288, 4, 0
object_8 = 5, 1632, 288, 4, 0
object_9 = 5, 1376, 288, 4, 0
object_10 = 5, 1888, 288, 4, 0

# Terrain
# id, xpos, ypos, modifier
# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
terrain_0 = 35, 986, 294, 0
terrain_1 = 1, 1006, 166, 0
terrain_2 = 1, 1006, 90, 0
terrain_3 = 3, 1006, 46, 0
terrain_4 = 3, 1282, 46, 0
terrain_5 = 3, 1528, 46, 0
terrain_6 = 3, 1792, 46, 0
terrain_7 = 3, 2038, 46, 0
terrain_8 = 1, 1282, 90, 0
terrain_9 = 1, 1282, 218, 0
terrain_10 = 1, 1528, 90, 0
terrain_11 = 1, 1528, 216, 0
terrain_12 = 1, 1792, 90, 0
terrain_13 = 1, 1792, 218, 0
terrain_14 = 35, 1262, 294, 0
terrain_15 = 35, 1508, 294, 0
terrain_16 = 35, 1772, 294, 0
terrain_17 = 1, 2038, 90, 0
terrain_18 = 1, 2038, 216, 0
terrain_19 = 35, 2018, 294, 0
terrain_20 = 0, 880, 122, 0
terrain_21 = 0, 1074, 208, 0
terrain_22 = 0, 1156, 208, 0
terrain_23 = 0, 1350, 122, 0
terrain_24 = 0, 1402, 122, 0
terrain_25 = 0, 1596, 208, 0
terrain_26 = 0, 1666, 208, 0
terrain_27 = 0, 1860, 122, 0
terrain_28 = 0, 1912, 122, 0
terrain_29 = 0, 2106, 208, 0
terrain_30 = 0, 2232, 208, 0
terrain_31 = 0, 752, 122, 0
terrain_32 = 23, 726, 102, 0
terrain_33 = 25, 2360, 188, 0
terrain_34 = 32, 938, 284, 8
terrain_35 = 31, 1040, 284, 8
terrain_36 = 31, 1244, 286, 8
terrain_37 = 31, 1296, 286, 8
terrain_38 = 31, 1492, 284, 8
terrain_39 = 31, 1554, 284, 8
terrain_40 = 31, 1756, 286, 8
terrain_41 = 31, 1808, 282, 8
terrain_42 = 31, 2010, 284, 8
terrain_43 = 31, 2068, 288, 8
terrain_44 = 31, 2378, 286, 8
terrain_45 = 31, 624, 288, 8
terrain_46 = 10, 590, 288, 8
terrain_47 = 11, 2460, 286, 8

#Steel
# id, xpos, ypos, width, height

#Name
name = Origins and Lemmings