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Diffstat (limited to 'src/test/testplay.c')
-rw-r--r--src/test/testplay.c29
1 files changed, 22 insertions, 7 deletions
diff --git a/src/test/testplay.c b/src/test/testplay.c
index 1d32104..aa73ec8 100644
--- a/src/test/testplay.c
+++ b/src/test/testplay.c
@@ -45,18 +45,21 @@ int main(int argc, char **argv) {
if (res!=0) exit(res);
res=mySDLInit(__FILE__, winPos, initFlags, winFlags, rendFlags, &win, &rend, &rendInfo, &viewport);
+ SDL_ShowCursor(SDL_DISABLE);
if (res!=0) exit(res);
res=loadMiscRes (rend, &gIni, &gRess); if (res!=0) exit(res);
res=loadStyleRes(rend, &gIni, &gRess); if (res!=0) exit(res);
+ res=paintTerrain(&gIni, &gRess, &gState); if (res!=0) exit(res);
+
res=setInitialState(&gIni, &gState); if (res!=0) exit(res);
+
gUI.cameraX = gIni.level.xPos;
-
- res=paintTerrain(&gIni, &gRess, &gState); if (res!=0) exit(res);
res=renderTerrainToTextures(rend, gState.terrain, &gUI);
if (res!=0) exit(res);
- res=buildGameRenderList(&gRess, &gUI) ;if (res!=0) exit(res);
+
+ res=buildGameRenderList(&gRess, &gUI); if (res!=0) exit(res);
/* Main render loop */
uiTick = 0;
@@ -65,8 +68,20 @@ int main(int argc, char **argv) {
/* Check for events */
while (SDL_PollEvent(&uiEvent)) {
- if (uiEvent.type == SDL_QUIT) {
- mainLoopEnd = 1;
+ switch (uiEvent.type) {
+ renderItem_t *cur;
+ case SDL_QUIT:
+ mainLoopEnd = 1;
+ break;
+ case SDL_MOUSEMOTION:
+ cur = &gUI.renderList[RLI_cursor];
+ cur->x = uiEvent.motion.x - cur->sprite->size.w / 2;
+ cur->y = uiEvent.motion.y - cur->sprite->size.h / 2;
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ case SDL_MOUSEBUTTONUP:
+ //uiEvent.button
+ break;
}
}
@@ -79,9 +94,9 @@ int main(int argc, char **argv) {
if (uiTick % 4 == 0) {
int i;
gState.tick++;
- for (i=0;i<gUI.renderListSize;i++) {
+ for (i=0;i<MAX_RENDERLIST_SIZE;i++) {
renderItem_t *it = &gUI.renderList[i];
- if (it->animate==1) {
+ if ( it->sprite != NULL && it->animate==1) {
it->currframe = (it->currframe + 1) % it->sprite->frames;
}
}