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-rw-r--r--src/include/graphic.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/include/graphic.h b/src/include/graphic.h
index b85d516..f1727ec 100644
--- a/src/include/graphic.h
+++ b/src/include/graphic.h
@@ -8,13 +8,15 @@
#include "data_ini.h"
#include "data_ress.h"
#include "data_game.h"
+#include "data_ui.h"
+//XXX : faire un struct dans gameUI_t pour les paramètres de sorte de ce bouzin ?
int mySDLInit(char title[], SDL_Rect win_pos, Uint32 init_flags, Uint32 win_flags, Uint32 rend_flags, SDL_Window **win, SDL_Renderer **rend, SDL_RendererInfo *rend_info, SDL_Rect *viewport);
int paintTerrain(gameIni_t *gIni, gameRess_t *gRess, gameState_t *gState);
-int renderTerrainToTexture(SDL_Renderer *rend, gameState_t *gState);
-int renderSprites(SDL_Renderer *rend, gameState_t *gState);
+int renderTerrainToTextures(SDL_Renderer *rend, SDL_Surface *terrain, gameUI_t *gUI);
+int renderSprites(SDL_Renderer *rend, gameUI_t *gUI);
#endif /*GRAPHIC_H*/