diff options
Diffstat (limited to 'src/include/graphic.h')
-rw-r--r-- | src/include/graphic.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/include/graphic.h b/src/include/graphic.h index b85d516..f1727ec 100644 --- a/src/include/graphic.h +++ b/src/include/graphic.h @@ -8,13 +8,15 @@ #include "data_ini.h" #include "data_ress.h" #include "data_game.h" +#include "data_ui.h" +//XXX : faire un struct dans gameUI_t pour les paramètres de sorte de ce bouzin ? int mySDLInit(char title[], SDL_Rect win_pos, Uint32 init_flags, Uint32 win_flags, Uint32 rend_flags, SDL_Window **win, SDL_Renderer **rend, SDL_RendererInfo *rend_info, SDL_Rect *viewport); int paintTerrain(gameIni_t *gIni, gameRess_t *gRess, gameState_t *gState); -int renderTerrainToTexture(SDL_Renderer *rend, gameState_t *gState); -int renderSprites(SDL_Renderer *rend, gameState_t *gState); +int renderTerrainToTextures(SDL_Renderer *rend, SDL_Surface *terrain, gameUI_t *gUI); +int renderSprites(SDL_Renderer *rend, gameUI_t *gUI); #endif /*GRAPHIC_H*/ |