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-rw-r--r--src/include/data_ui.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/include/data_ui.h b/src/include/data_ui.h
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--- /dev/null
+++ b/src/include/data_ui.h
@@ -0,0 +1,38 @@
+#ifndef DATA_UI_H
+#define DATA_UI_H
+#include <SDL.h>
+
+#include "data_ress.h"
+
+#define MAX_RENDERLIST_SIZE 256
+
+typedef struct {
+ sprite_t *sprite;
+ int currframe;
+ int animate; /* Is currently animating ? */
+ int x,y;
+ int absolute; /* 0 if level-based coords, 1 if camera-based */
+ int onhovercursorid;
+ void (*onmousebuttonevent_proc)(Uint8 button, Uint8 state, void *userptr);
+} renderItem_t;
+
+typedef struct {
+ /* Render list of all in-game sprites (for batch processing)
+ Items are in paint order
+ created by buildRenderList() */
+ int renderListSize;
+ renderItem_t renderList[MAX_RENDERLIST_SIZE];
+
+ /* Current camera position */
+ int cameraX;
+
+ /* streamTerrain : viewable portion of terrain, in texture format
+ updated by renderTerraiToTexture() */
+ sprite_t terrainSprite;
+
+ int remainingTime;
+ int numLemmOut;
+} gameUI_t;
+
+
+#endif /*DATA_UI_H*/