diff options
Diffstat (limited to 'src/include/data_ini.h')
-rw-r--r-- | src/include/data_ini.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/include/data_ini.h b/src/include/data_ini.h index 9b14899..06b1c47 100644 --- a/src/include/data_ini.h +++ b/src/include/data_ini.h @@ -3,9 +3,8 @@ #include <SDL_stdinc.h> -// Original game level size is fixed to 1664x160. We want to display all the game with a x2 zoom -#define LEVEL_WIDTH 1664*2 -#define LEVEL_HEIGHT 160*2 +#define LEVEL_WIDTH 1664 +#define LEVEL_HEIGHT 160 #define MAX_NAMELEN 64 @@ -16,6 +15,9 @@ #define MAX_TERRAINS_COUNT 1024 #define MAX_STEELS_COUNT 256 +#define MAX_TILES_COUNT 128 +#define MAX_SOUNDS_COUNT 24 +#define MAX_LEMMANIM_COUNT 17 //////////////////////// LEVEL INI FILES //////////////////////// // Item should be an object, terrain or steel @@ -52,7 +54,6 @@ struct levelPackIni { //////////////////////// STYLE INI FILES //////////////////////// struct styleIni { - char name[MAX_NAMELEN]; uint32_t bgColor, debrisColor; int tiles, particleColorCount; uint32_t particleColor[MAX_PARTICLE_COLORS]; |