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-rw-r--r--src/include/data_ini.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/include/data_ini.h b/src/include/data_ini.h
index 9b14899..06b1c47 100644
--- a/src/include/data_ini.h
+++ b/src/include/data_ini.h
@@ -3,9 +3,8 @@
#include <SDL_stdinc.h>
-// Original game level size is fixed to 1664x160. We want to display all the game with a x2 zoom
-#define LEVEL_WIDTH 1664*2
-#define LEVEL_HEIGHT 160*2
+#define LEVEL_WIDTH 1664
+#define LEVEL_HEIGHT 160
#define MAX_NAMELEN 64
@@ -16,6 +15,9 @@
#define MAX_TERRAINS_COUNT 1024
#define MAX_STEELS_COUNT 256
+#define MAX_TILES_COUNT 128
+#define MAX_SOUNDS_COUNT 24
+#define MAX_LEMMANIM_COUNT 17
//////////////////////// LEVEL INI FILES ////////////////////////
// Item should be an object, terrain or steel
@@ -52,7 +54,6 @@ struct levelPackIni {
//////////////////////// STYLE INI FILES ////////////////////////
struct styleIni {
- char name[MAX_NAMELEN];
uint32_t bgColor, debrisColor;
int tiles, particleColorCount;
uint32_t particleColor[MAX_PARTICLE_COLORS];