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-rw-r--r--src/include/data_ini.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/include/data_ini.h b/src/include/data_ini.h
index 06b1c47..c2c4c11 100644
--- a/src/include/data_ini.h
+++ b/src/include/data_ini.h
@@ -29,13 +29,13 @@ struct levelItem {
};
struct levelIni {
- int releaseRate, numLemmings, numToRescue, timeLimit;
- int numClimbers, numFloaters, numBlockers, numBombers;
- int numBuilders, numBashers, numMiners, numDiggers;
- int xPos; // Initial camera position on level
+ int releaseRate, numLemmings, numToRescue, timeLimit;
+ int numClimbers, numFloaters, numBlockers, numBombers;
+ int numBuilders, numBashers, numMiners, numDiggers;
+ int xPos; // Initial camera position on level
char style[MAX_NAMELEN], name[MAX_NAMELEN];
- int superLemming;
- int objectCount, terrainCount, steelCount;
+ int superLemming;
+ int objectCount, terrainCount, steelCount;
struct levelItem objects[MAX_OBJECTS_COUNT];
struct levelItem terrains[MAX_OBJECTS_COUNT];
struct levelItem steels[MAX_OBJECTS_COUNT];
@@ -45,9 +45,9 @@ struct levelIni {
//////////////////////// LEVELPACK INI FILES ////////////////////////
struct levelPackIni {
char name[MAX_NAMELEN];
- int maxFallDistance;
+ int maxFallDistance;
char codeSeed[MAX_NAMELEN];
- int musicCount, levelDifficultyCount;
+ int musicCount, levelDifficultyCount;
char music[MAX_MUSICS_COUNT][MAX_NAMELEN];
char levelDifficulty[MAX_DIFFICULTY_COUNT][MAX_NAMELEN];
};
@@ -55,13 +55,13 @@ struct levelPackIni {
//////////////////////// STYLE INI FILES ////////////////////////
struct styleIni {
uint32_t bgColor, debrisColor;
- int tiles, particleColorCount;
+ int tiles, particleColorCount;
uint32_t particleColor[MAX_PARTICLE_COLORS];
- int objectCount;
- int frames[MAX_OBJECTS_COUNT];
- int anim[MAX_OBJECTS_COUNT];
- int type[MAX_OBJECTS_COUNT];
- int sound[MAX_OBJECTS_COUNT];
+ int objectCount;
+ int frames[MAX_OBJECTS_COUNT];
+ int anim[MAX_OBJECTS_COUNT];
+ int type[MAX_OBJECTS_COUNT];
+ int sound[MAX_OBJECTS_COUNT];
};
/*////////////////////// MISC/LEMMING.INI FILE ////////////////////////