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-rw-r--r--data/style/crystal/crystal.ini87
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diff --git a/data/style/crystal/crystal.ini b/data/style/crystal/crystal.ini
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+# animation types
+# 0 - don't animate
+# 1 - animate continously
+# 2 - trap - animate on trigger - else show first pic
+# 3 - entry animation: animate once at level start
+
+# object types
+# 0 - passive
+# 3 - no digging to the left
+# 4 - no digging to the right
+# 5 - trap which makes lemmings drown (water/quick sand/mud)
+# 6 - trap which replaces lemming with death animation
+# 7 - trap which triggers lemming death animation
+# 8 - exit
+# 32 - entry
+
+bgColor = 0x000033
+debrisColor = 0xf0f0f0
+particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe08020,0xf0f0f0,0xa0c0d0,0x70a0b0,0x4a80a0,0x206080,0x004050,0x504040,0xc8d8e0,0x88b0c0
+
+tiles = 37
+
+# exit - non animated part
+frames_0 = 1
+anim_0 = 0
+type_0 = 8
+sound_0 = 14
+
+# entry - animate once
+frames_1 = 10
+anim_1 = 3
+type_1 = 32
+sound_1 = 5
+
+# green flag - always animate
+frames_2 = 14
+anim_2 = 1
+type_2 = 0
+sound_2 = -1
+
+# blue flag - always animate
+frames_3 = 14
+anim_3 = 1
+type_3 = 0
+sound_3 = -1
+
+# arrows left - always animate
+frames_4 = 7
+anim_4 = 1
+type_4 = 4
+sound_4 = -1
+
+# arrows right - always animate
+frames_5 = 7
+anim_5 = 1
+type_5 = 3
+sound_5 = -1
+
+# water - always animate
+frames_6 = 8
+anim_6 = 1
+type_6 = 5
+sound_6 = 9
+
+# blade trap - animate on trigger
+frames_7 = 25
+anim_7 = 2
+type_7 = 6
+
+# animated part of exit - always animate
+frames_8 = 6
+anim_8 = 1
+type_8 = 0
+sound_8 = -1
+
+# zapper trap - animate on trigger
+frames_9 = 8
+anim_9 = 2
+type_9 = 6
+sound_9 = 6
+
+# zapper trap - animate on trigger
+frames_10 = 16
+anim_10 = 2
+type_10 = 6
+sound_10 = 6
+