diff options
Diffstat (limited to 'data/level/2_ohno/lvl1031.ini')
-rw-r--r-- | data/level/2_ohno/lvl1031.ini | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/data/level/2_ohno/lvl1031.ini b/data/level/2_ohno/lvl1031.ini new file mode 100644 index 0000000..f109c6c --- /dev/null +++ b/data/level/2_ohno/lvl1031.ini @@ -0,0 +1,107 @@ +# LVL extracted by Lemmini #LVL1031.LVL +releaseRate = 1 +numLemmings = 50 +numToRescue = 50 +timeLimit = 3 +numClimbers = 2 +numFloaters = 1 +numBombers = 0 +numBlockers = 5 +numBuilders = 4 +numBashers = 1 +numMiners = 0 +numDiggers = 0 +xPos = 1184 +style = brick + +# Objects +# id, xpos, ypos, paint mode (), upside down (0,1) +# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible) +object_0 = 1, 1280, 128, 4, 0 +object_1 = 0, 1472, 208, 4, 0 +object_2 = 9, 1472, 240, 4, 0 +object_3 = 7, 1600, 168, 4, 0 +object_4 = 7, 960, 168, 4, 0 +object_5 = 5, 1696, 272, 4, 0 +object_6 = 5, 1824, 272, 4, 0 +object_7 = 5, 832, 272, 4, 0 +object_8 = 5, 704, 272, 4, 0 + +# Terrain +# id, xpos, ypos, modifier +# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) +terrain_0 = 1, 1444, 278, 0 +terrain_1 = 0, 1316, 230, 0 +terrain_2 = 0, 1188, 230, 0 +terrain_3 = 1, 1060, 278, 0 +terrain_4 = 0, 932, 230, 0 +terrain_5 = 0, 1572, 230, 0 +terrain_6 = 51, 1396, 182, 0 +terrain_7 = 51, 1396, 134, 0 +terrain_8 = 51, 1396, 86, 0 +terrain_9 = 51, 1396, 38, 0 +terrain_10 = 51, 1188, 182, 0 +terrain_11 = 51, 1188, 134, 0 +terrain_12 = 51, 1188, 86, 0 +terrain_13 = 51, 1188, 38, 0 +terrain_14 = 37, 806, 100, 0 +terrain_15 = 41, 860, 64, 0 +terrain_16 = 37, 914, 56, 0 +terrain_17 = 40, 968, 62, 0 +terrain_18 = 42, 1012, 98, 0 +terrain_19 = 32, 810, 84, 0 +terrain_20 = 33, 810, 54, 0 +terrain_21 = 33, 810, 28, 0 +terrain_22 = 33, 810, 0, 0 +terrain_23 = 38, 774, 100, 0 +terrain_24 = 32, 778, 84, 0 +terrain_25 = 33, 778, 52, 0 +terrain_26 = 33, 778, 26, 0 +terrain_27 = 33, 778, -2, 0 +terrain_28 = 33, 1074, -20, 0 +terrain_29 = 33, 1074, 10, 0 +terrain_30 = 32, 1074, 30, 0 +terrain_31 = 42, 1070, 46, 0 +terrain_32 = 42, 1564, 76, 0 +terrain_33 = 32, 1568, 60, 0 +terrain_34 = 33, 1568, 30, 0 +terrain_35 = 33, 1568, 4, 0 +terrain_36 = 37, 1550, 142, 0 +terrain_37 = 40, 1494, 106, 0 +terrain_38 = 42, 1486, 74, 0 +terrain_39 = 41, 1604, 106, 0 +terrain_40 = 37, 1656, 98, 0 +terrain_41 = 32, 1690, 82, 0 +terrain_42 = 32, 1660, 82, 0 +terrain_43 = 33, 1660, 52, 0 +terrain_44 = 33, 1660, 28, 0 +terrain_45 = 33, 1660, -2, 0 +terrain_46 = 33, 1660, -12, 0 +terrain_47 = 33, 1690, 50, 0 +terrain_48 = 33, 1690, 20, 0 +terrain_49 = 33, 1690, -10, 0 +terrain_50 = 33, 1690, -16, 0 +terrain_51 = 51, 932, 272, 0 +terrain_52 = 51, 1652, 272, 0 +terrain_53 = 28, 1686, -18, 0 +terrain_54 = 28, 1654, -6, 0 +terrain_55 = 28, 1562, -16, 0 +terrain_56 = 28, 1070, -24, 0 +terrain_57 = 28, 806, -18, 0 +terrain_58 = 28, 774, -10, 0 +terrain_59 = 51, 1948, 272, 0 +terrain_60 = 51, 660, 272, 0 + +#Steel +# id, xpos, ypos, width, height +steel_0 = 1184, 136, 56, 96 +steel_1 = 1184, 32, 56, 104 +steel_2 = 1392, 128, 56, 104 +steel_3 = 1392, 32, 56, 96 +steel_4 = 1648, 264, 56, 56 +steel_5 = 1944, 264, 56, 56 +steel_6 = 928, 264, 56, 56 +steel_7 = 656, 264, 56, 56 + +#Name +name = And now, the end is near... |