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+# LVL extracted by Lemmini #LVL1014.LVL
+releaseRate = 80
+numLemmings = 50
+numToRescue = 48
+timeLimit = 4
+numClimbers = 0
+numFloaters = 0
+numBombers = 5
+numBlockers = 0
+numBuilders = 2
+numBashers = 0
+numMiners = 0
+numDiggers = 0
+xPos = 672
+style = brick
+
+# Objects
+# id, xpos, ypos, paint mode (), upside down (0,1)
+# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
+object_0 = 1, 928, 8, 4, 0
+object_1 = 0, 1632, 192, 4, 0
+object_2 = 9, 1632, 224, 4, 0
+object_3 = 5, 736, 272, 4, 0
+
+# Terrain
+# id, xpos, ypos, modifier
+# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
+terrain_0 = 27, 920, 88, 0
+terrain_1 = 27, 952, 88, 0
+terrain_2 = 27, 984, 88, 0
+terrain_3 = 27, 1016, 88, 0
+terrain_4 = 27, 1048, 88, 0
+terrain_5 = 27, 1080, 88, 0
+terrain_6 = 27, 1112, 88, 0
+terrain_7 = 27, 1144, 88, 0
+terrain_8 = 1, 1112, 222, 0
+terrain_9 = 41, 1228, 186, 0
+terrain_10 = 41, 1282, 150, 0
+terrain_11 = 41, 1336, 114, 0
+terrain_12 = 41, 1390, 78, 0
+terrain_13 = 27, 1436, 126, 0
+terrain_14 = 27, 1452, 126, 0
+terrain_15 = 1, 1406, 266, 0
+terrain_16 = 26, 1620, 262, 0
+terrain_17 = 26, 1684, 262, 0
+terrain_18 = 27, 1650, 274, 0
+terrain_19 = 27, 1704, 274, 0
+terrain_20 = 27, 1666, 306, 0
+terrain_21 = 27, 1634, 306, 0
+terrain_22 = 27, 1720, 306, 0
+terrain_23 = 27, 1704, 306, 0
+terrain_24 = 27, 1534, 266, 0
+terrain_25 = 27, 1566, 262, 0
+terrain_26 = 27, 1598, 256, 0
+terrain_27 = 11, 884, 40, 0
+terrain_28 = 13, 884, 100, 0
+terrain_29 = 12, 820, 40, 0
+terrain_30 = 10, 820, 100, 0
+terrain_31 = 11, 1082, 182, 0
+terrain_32 = 13, 1082, 242, 0
+terrain_33 = 12, 1018, 182, 0
+terrain_34 = 10, 1018, 242, 0
+terrain_35 = 10, 1342, 262, 0
+terrain_36 = 11, 1534, 264, 0
+terrain_37 = 13, 1296, -6, 0
+terrain_38 = 12, 1232, -6, 0
+terrain_39 = 12, 1758, 112, 0
+terrain_40 = 13, 1822, 112, 0
+terrain_41 = 11, 1822, 52, 0
+terrain_42 = 10, 1760, 52, 0
+terrain_43 = 12, 1760, -8, 8
+terrain_44 = 13, 1824, -8, 8
+terrain_45 = 12, 1536, 46, 0
+terrain_46 = 13, 1600, 46, 0
+terrain_47 = 16, 1566, 18, 0
+terrain_48 = 16, 1566, -14, 0
+terrain_49 = 38, 976, 92, 0
+terrain_50 = 38, 1040, 108, 0
+terrain_51 = 38, 1120, 108, 0
+terrain_52 = 38, 1162, 228, 0
+terrain_53 = 38, 1194, 252, 0
+terrain_54 = 38, 1488, 296, 0
+terrain_55 = 13, 954, 182, 0
+terrain_56 = 11, 954, 242, 0
+terrain_57 = 10, 890, 182, 0
+terrain_58 = 12, 890, 242, 0
+terrain_59 = 13, 756, 40, 0
+terrain_60 = 11, 756, 100, 0
+terrain_61 = 10, 692, 40, 0
+terrain_62 = 12, 692, 100, 0
+terrain_63 = 51, 864, 274, 0
+terrain_64 = 51, 688, 272, 0
+
+#Steel
+# id, xpos, ypos, width, height
+steel_0 = 688, 272, 48, 48
+steel_1 = 864, 272, 48, 48
+
+#Name
+name = Many Lemmings make level work