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+# LVL extracted by Lemmini #LVL0056.LVL
+releaseRate = 30
+numLemmings = 80
+numToRescue = 72
+timeLimit = 6
+numClimbers = 10
+numFloaters = 5
+numBombers = 10
+numBlockers = 10
+numBuilders = 30
+numBashers = 0
+numMiners = 0
+numDiggers = 0
+xPos = 1320
+style = fire
+
+# Objects
+# id, xpos, ypos, paint mode (), upside down (0,1)
+# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
+object_0 = 0, 1152, 72, 4, 0
+object_1 = 6, 1152, 24, 4, 0
+object_2 = 8, 1280, 104, 0, 0
+object_3 = 1, 1728, 112, 4, 0
+
+# Terrain
+# id, xpos, ypos, modifier
+# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
+terrain_0 = 28, 768, 168, 0
+terrain_1 = 28, 928, 168, 0
+terrain_2 = 28, 776, 16, 0
+terrain_3 = 28, 936, 16, 0
+terrain_4 = 28, 778, -22, 0
+terrain_5 = 28, 898, -20, 0
+terrain_6 = 26, 1060, -24, 0
+terrain_7 = 28, 1080, 282, 0
+terrain_8 = 28, 1238, 280, 0
+terrain_9 = 28, 1398, 280, 0
+terrain_10 = 27, 1086, 282, 0
+terrain_11 = 27, 1246, 280, 0
+terrain_12 = 27, 1404, 278, 0
+terrain_13 = 63, 1080, 122, 0
+terrain_14 = 63, 1088, -28, 0
+terrain_15 = 0, 1110, 124, 0
+terrain_16 = 0, 1160, 124, 0
+terrain_17 = 0, 1210, 124, 0
+terrain_18 = 5, 1156, 126, 0
+terrain_19 = 5, 1156, 144, 4
+terrain_20 = 4, 1168, 156, 8
+terrain_21 = 4, 1168, 204, 8
+terrain_22 = 4, 1168, 252, 8
+terrain_23 = 5, 1156, 270, 4
+terrain_24 = 5, 1156, 250, 0
+terrain_25 = 11, 1298, 204, 0
+terrain_26 = 11, 1394, 204, 0
+terrain_27 = 10, 1306, 186, 8
+terrain_28 = 11, 1322, 186, 2
+terrain_29 = 11, 1378, 186, 2
+terrain_30 = 13, 1382, 126, 0
+terrain_31 = 13, 1382, 76, 0
+terrain_32 = 13, 1382, 26, 0
+terrain_33 = 13, 1382, -24, 0
+terrain_34 = 12, 1412, 126, 0
+terrain_35 = 14, 1412, 76, 0
+terrain_36 = 14, 1412, 48, 0
+terrain_37 = 15, 1412, 20, 0
+terrain_38 = 15, 1412, -8, 0
+terrain_39 = 15, 1434, 20, 0
+terrain_40 = 15, 1434, -8, 0
+terrain_41 = 15, 1422, 8, 0
+terrain_42 = 14, 1412, -36, 0
+terrain_43 = 14, 1396, 86, 0
+terrain_44 = 13, 1392, 50, 0
+terrain_45 = 13, 1392, -14, 0
+terrain_46 = 15, 1252, 102, 0
+terrain_47 = 13, 1082, 236, 8
+terrain_48 = 13, 1082, 178, 8
+terrain_49 = 13, 1082, 140, 8
+terrain_50 = 13, 1090, 66, 8
+terrain_51 = 13, 1090, 32, 8
+terrain_52 = 13, 1090, -8, 8
+terrain_53 = 15, 1156, 112, 8
+terrain_54 = 15, 1156, 118, 8
+terrain_55 = 15, 1182, 118, 8
+terrain_56 = 15, 1182, 104, 8
+terrain_57 = 15, 1186, 112, 8
+terrain_58 = 15, 1174, 142, 8
+terrain_59 = 15, 1174, 162, 8
+terrain_60 = 15, 1174, 196, 8
+terrain_61 = 15, 1174, 216, 8
+terrain_62 = 15, 1168, 200, 8
+terrain_63 = 15, 1168, 214, 8
+terrain_64 = 15, 1168, 184, 8
+terrain_65 = 15, 1168, 166, 8
+terrain_66 = 15, 1168, 146, 8
+terrain_67 = 11, 1672, 200, 8
+terrain_68 = 11, 1768, 200, 8
+terrain_69 = 10, 1682, 184, 8
+terrain_70 = 11, 1728, 182, 2
+terrain_71 = 11, 1712, 182, 2
+terrain_72 = 18, 1834, 176, 0
+terrain_73 = 18, 1874, 252, 0
+terrain_74 = 18, 1820, 106, 0
+terrain_75 = 18, 1802, 6, 0
+terrain_76 = 18, 1736, -42, 0
+terrain_77 = 10, 1590, -28, 0
+terrain_78 = 10, 1462, -28, 8
+terrain_79 = 16, 1860, 50, 0
+terrain_80 = 16, 1908, 126, 0
+terrain_81 = 16, 1918, 188, 0
+terrain_82 = 16, 1956, 236, 0
+terrain_83 = 16, 1830, -34, 0
+terrain_84 = 16, 1890, 168, 0
+terrain_85 = 23, 1984, 96, 8
+terrain_86 = 23, 2034, 190, 8
+terrain_87 = 23, 1944, 4, 8
+terrain_88 = 24, 1900, 30, 8
+terrain_89 = 24, 1944, 112, 8
+terrain_90 = 24, 1936, 72, 8
+terrain_91 = 24, 1968, 158, 8
+terrain_92 = 24, 1982, 206, 8
+terrain_93 = 24, 2000, 256, 8
+terrain_94 = 24, 2020, 298, 8
+terrain_95 = 23, 1984, 66, 8
+terrain_96 = 10, 1804, 192, 8
+terrain_97 = 10, 1808, 200, 8
+terrain_98 = 3, 1604, 294, 0
+terrain_99 = 3, 1668, 294, 0
+terrain_100 = 3, 1732, 294, 0
+terrain_101 = 3, 1794, 294, 0
+
+#Steel
+# id, xpos, ypos, width, height
+steel_0 = 1384, 0, 80, 128
+steel_1 = 1384, 128, 80, 48
+steel_2 = 1248, 120, 48, 32
+
+#Name
+name = The Boiler Room