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+# LVL extracted by Lemmini #LVL0026.LVL
+releaseRate = 50
+numLemmings = 60
+numToRescue = 45
+timeLimit = 5
+numClimbers = 0
+numFloaters = 0
+numBombers = 5
+numBlockers = 4
+numBuilders = 20
+numBashers = 10
+numMiners = 0
+numDiggers = 3
+xPos = 1088
+style = fire
+
+# Objects
+# id, xpos, ypos, paint mode (), upside down (0,1)
+# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
+object_0 = 0, 1600, 232, 4, 0
+object_1 = 0, 1600, 64, 4, 0
+object_2 = 8, 1408, 88, 0, 0
+object_3 = 8, 1408, 152, 0, 0
+object_4 = 1, 1152, 120, 4, 0
+object_5 = 6, 1600, 16, 4, 0
+object_6 = 6, 1600, 184, 4, 0
+
+# Terrain
+# id, xpos, ypos, modifier
+# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
+terrain_0 = 2, 1118, 248, 0
+terrain_1 = 2, 1168, 248, 0
+terrain_2 = 2, 1218, 248, 0
+terrain_3 = 2, 1068, 248, 0
+terrain_4 = 2, 1588, 288, 0
+terrain_5 = 2, 1538, 288, 0
+terrain_6 = 2, 1638, 288, 0
+terrain_7 = 1, 1546, 120, 0
+terrain_8 = 1, 1596, 120, 0
+terrain_9 = 1, 1646, 120, 0
+terrain_10 = 1, 1546, 144, 0
+terrain_11 = 1, 1596, 144, 0
+terrain_12 = 1, 1646, 144, 0
+terrain_13 = 5, 1068, 224, 0
+terrain_14 = 4, 1080, 184, 8
+terrain_15 = 4, 1080, 136, 0
+terrain_16 = 4, 1080, 88, 0
+terrain_17 = 4, 1080, 40, 0
+terrain_18 = 10, 1024, -6, 0
+terrain_19 = 10, 1134, -4, 0
+terrain_20 = 12, 1358, 148, 0
+terrain_21 = 12, 1358, 98, 0
+terrain_22 = 18, 1272, -56, 0
+terrain_23 = 17, 1346, -60, 0
+terrain_24 = 22, 1548, 168, 0
+terrain_25 = 22, 1548, 210, 0
+terrain_26 = 22, 1548, 42, 0
+terrain_27 = 22, 1548, -12, 0
+terrain_28 = 22, 1368, 198, 0
+terrain_29 = 22, 1368, 246, 0
+terrain_30 = 22, 1368, 20, 8
+terrain_31 = 23, 1392, 222, 8
+terrain_32 = 23, 1400, 228, 8
+terrain_33 = 23, 1408, 236, 8
+terrain_34 = 23, 1416, 244, 8
+terrain_35 = 24, 1388, 218, 0
+terrain_36 = 24, 1396, 226, 0
+terrain_37 = 24, 1404, 234, 0
+terrain_38 = 24, 1412, 242, 0
+terrain_39 = 24, 1402, 218, 2
+terrain_40 = 24, 1410, 226, 2
+terrain_41 = 24, 1418, 234, 2
+terrain_42 = 24, 1426, 242, 2
+terrain_43 = 24, 1420, 250, 0
+terrain_44 = 23, 1424, 256, 8
+terrain_45 = 23, 1432, 258, 8
+terrain_46 = 24, 1428, 258, 0
+terrain_47 = 24, 1434, 250, 2
+terrain_48 = 24, 1442, 258, 2
+terrain_49 = 2, 1688, 288, 0
+terrain_50 = 4, 1694, 240, 0
+terrain_51 = 4, 1694, 192, 0
+terrain_52 = 4, 1694, 144, 0
+terrain_53 = 4, 1694, 96, 0
+terrain_54 = 4, 1694, 48, 0
+terrain_55 = 4, 1694, 0, 0
+terrain_56 = 1, 1694, 120, 0
+terrain_57 = 1, 1694, 144, 0
+terrain_58 = 12, 1536, 288, 0
+terrain_59 = 12, 1218, 272, 0
+terrain_60 = 12, 1166, 272, 0
+terrain_61 = 12, 1116, 272, 0
+terrain_62 = 22, 1400, 286, 0
+
+#Steel
+# id, xpos, ypos, width, height
+steel_0 = 1360, 96, 48, 104
+steel_1 = 1528, 288, 56, 32
+steel_2 = 1216, 272, 56, 48
+steel_3 = 1160, 272, 56, 48
+steel_4 = 1112, 272, 48, 48
+
+#Name
+name = The Prison!