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+# LVL - based on LVL0012.LVL (I have a cunning plan)
+releaseRate = 99
+numLemmings = 100
+numToRescue = 90
+timeLimit = 5
+numClimbers = 20
+numFloaters = 20
+numBombers = 20
+numBlockers = 20
+numBuilders = 20
+numBashers = 20
+numMiners = 20
+numDiggers = 20
+xPos = 1120
+style = marble
+
+# Objects
+# id, xpos, ypos, paint mode (), upside down (0,1)
+# paint modes: 8=VIS_ON_TERRAIN, 4=NO_OVERWRITE, 0=FULL (only one value possible)
+object_0 = 1, 1248, 160, 4, 0
+object_1 = 0, 1536, 216, 4, 0
+object_2 = 6, 1536, 200, 4, 0
+object_3 = 9, 1632, 216, 4, 0
+object_4 = 9, 1216, 216, 4, 0
+object_5 = 9, 1408, 96, 4, 0
+
+# Terrain
+# id, xpos, ypos, modifier
+# modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL)
+terrain_0 = 38, 1248, 248, 0
+terrain_1 = 38, 1344, 248, 0
+terrain_2 = 38, 1440, 248, 0
+terrain_3 = 38, 1536, 248, 0
+terrain_4 = 53, 1390, 128, 8
+terrain_5 = 9, 1390, 280, 2
+terrain_6 = 8, 1422, 258, 2
+terrain_7 = 2, 1686, 246, 0
+terrain_8 = 3, 1686, 0, 0
+terrain_9 = 10, 1120, 246, 0
+terrain_10 = 41, 1368, 248, 8
+terrain_11 = 41, 1316, 300, 8
+terrain_12 = 40, 1446, 252, 8
+terrain_13 = 40, 1498, 304, 8
+terrain_14 = 41, 1422, 292, 8
+terrain_15 = 40, 1384, 290, 8
+terrain_16 = 27, 1422, 256, 8
+terrain_17 = 27, 1612, 258, 8
+terrain_18 = 27, 1238, 258, 8
+terrain_19 = 27, 1278, 254, 8
+terrain_20 = 27, 1316, 258, 8
+terrain_21 = 27, 1574, 258, 8
+terrain_22 = 27, 1532, 254, 8
+terrain_23 = 37, 1232, 248, 0
+terrain_24 = 37, 1626, 248, 0
+terrain_25 = 37, 1648, 248, 0
+terrain_26 = 37, 1220, 248, 0
+terrain_27 = 30, 1106, 162, 8
+terrain_28 = 30, 1106, 74, 8
+terrain_29 = 30, 1742, 158, 8
+terrain_30 = 30, 1742, 70, 8
+terrain_31 = 11, 1120, 0, 8
+terrain_32 = 32, 1194, 0, 8
+terrain_33 = 32, 1286, 0, 8
+terrain_34 = 32, 1378, 0, 8
+terrain_35 = 32, 1462, 0, 8
+terrain_36 = 32, 1558, 0, 8
+terrain_37 = 32, 1602, 0, 8
+terrain_38 = 6, 1234, 258, 2
+terrain_39 = 6, 1278, 258, 2
+terrain_40 = 6, 1318, 258, 2
+terrain_41 = 6, 1336, 258, 2
+terrain_42 = 6, 1366, 258, 2
+terrain_43 = 6, 1392, 258, 2
+terrain_44 = 6, 1422, 258, 2
+terrain_45 = 6, 1454, 258, 2
+terrain_46 = 6, 1478, 258, 2
+terrain_47 = 6, 1492, 258, 2
+terrain_48 = 6, 1528, 258, 2
+terrain_49 = 6, 1576, 258, 2
+terrain_50 = 6, 1608, 258, 2
+
+#Steel
+# id, xpos, ypos, width, height
+
+#Name
+name = As long as you try your best