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authorLudovic Pouzenc <lpouzenc@gmail.com>2013-07-19 21:44:09 +0200
committerLudovic Pouzenc <lpouzenc@gmail.com>2013-07-19 21:44:09 +0200
commit2dc612b3115e7391582a526be524971e19078425 (patch)
tree53dd65b5f0b3bb4e3f6345cbaa1599ab38cacad8 /src/include/graphic.h
parent9deb747bd914741a5a6f794568dfc9e53d8ec924 (diff)
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Debut adaptation paint_terrain(). Modif des tiles de texture vers
surfaces car blitting custom manuel.
Diffstat (limited to 'src/include/graphic.h')
-rw-r--r--src/include/graphic.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/include/graphic.h b/src/include/graphic.h
index 41cd526..269c283 100644
--- a/src/include/graphic.h
+++ b/src/include/graphic.h
@@ -14,7 +14,7 @@ typedef struct {
void my_SDL_init_or_die(char title[], SDL_Rect win_pos, Uint32 init_flags, Uint32 win_flags, Uint32 rend_flags, SDL_Window **win, SDL_Renderer **rend, SDL_RendererInfo *rend_info, SDL_Rect *viewport);
-//int paint_terrain(gameIni_t *gIni, gameRess_t *gRess, gameGraphics_t *gGraph);
+int paint_terrain(gameIni_t *gIni, gameRess_t *gRess);
void render_all(SDL_Renderer *rend, render_item_t render_list[], int list_size);