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#ifndef SCENE00_H_INCLUDED
#define SCENE00_H_INCLUDED

#include "main.h"
typedef struct {
	SDL_Texture *eo1;
} scene00_env_t;

int scene00_init_gl(graphical_env_t *ge, scene00_env_t *se);
int scene00_init_sdl(graphical_env_t *ge, scene00_env_t *se);
int scene00_init_caca(graphical_env_t *ge, scene00_env_t *se);
void scene00_free_gl(graphical_env_t *ge, scene00_env_t *se);
void scene00_free_sdl(graphical_env_t *ge, scene00_env_t *se);
void scene00_free_caca(graphical_env_t *ge, scene00_env_t *se);
int scene00_next_gl(graphical_env_t *ge, scene00_env_t *se);
int scene00_next_sdl(graphical_env_t *ge, scene00_env_t *se);
int scene00_next_caca(graphical_env_t *ge, scene00_env_t *se);
#endif