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* GL and SDL does not mixup. Add mmap-sem.c example to fork this in separate ↵Ludovic Pouzenc2019-09-031-0/+140
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* First try for GL drawing. Scene 00 cannot render after scene01_init.Ludovic Pouzenc2019-09-021-199/+0
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* Initial import. First working main loop.Ludovic Pouzenc2019-09-012-0/+763
Switching from scene to scene is done. Loading image to SDL, download SDL texture from VRAM to RAM is done. caca background from SDL texture is "done". GL drawing is not yet tried. Considering OpenGL3 + shaders.