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author | Ludovic Pouzenc <ludovic@pouzenc.fr> | 2019-09-01 21:54:50 +0200 |
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committer | Ludovic Pouzenc <ludovic@pouzenc.fr> | 2019-09-01 21:54:50 +0200 |
commit | 235cbc46a64ac63fd53df8a39a8681a8fcea2848 (patch) | |
tree | 3d792f5e4a1bb7f8054948b74b389be1a128b342 /src/scene00.h | |
download | demoscene-eo-235cbc46a64ac63fd53df8a39a8681a8fcea2848.tar.gz demoscene-eo-235cbc46a64ac63fd53df8a39a8681a8fcea2848.tar.bz2 demoscene-eo-235cbc46a64ac63fd53df8a39a8681a8fcea2848.zip |
Initial import. First working main loop.
Switching from scene to scene is done.
Loading image to SDL, download SDL texture from VRAM to RAM is done.
caca background from SDL texture is "done".
GL drawing is not yet tried. Considering OpenGL3 + shaders.
Diffstat (limited to 'src/scene00.h')
-rw-r--r-- | src/scene00.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/scene00.h b/src/scene00.h new file mode 100644 index 0000000..b1c9d9d --- /dev/null +++ b/src/scene00.h @@ -0,0 +1,12 @@ +#ifndef SCENE00_H_INCLUDED +#define SCENE00_H_INCLUDED + +#include "main.h" +typedef struct { + SDL_Texture *eo1; +} scene00_env_t; + +int scene00_init(graphical_env_t *ge, scene00_env_t *se); +void scene00_free(graphical_env_t *ge, scene00_env_t *se); +int scene00_next(graphical_env_t *ge, scene00_env_t *se); +#endif |