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author | Ludovic Pouzenc <ludovic@pouzenc.fr> | 2019-09-01 21:54:50 +0200 |
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committer | Ludovic Pouzenc <ludovic@pouzenc.fr> | 2019-09-01 21:54:50 +0200 |
commit | 235cbc46a64ac63fd53df8a39a8681a8fcea2848 (patch) | |
tree | 3d792f5e4a1bb7f8054948b74b389be1a128b342 /src/main.c | |
download | demoscene-eo-235cbc46a64ac63fd53df8a39a8681a8fcea2848.tar.gz demoscene-eo-235cbc46a64ac63fd53df8a39a8681a8fcea2848.tar.bz2 demoscene-eo-235cbc46a64ac63fd53df8a39a8681a8fcea2848.zip |
Initial import. First working main loop.
Switching from scene to scene is done.
Loading image to SDL, download SDL texture from VRAM to RAM is done.
caca background from SDL texture is "done".
GL drawing is not yet tried. Considering OpenGL3 + shaders.
Diffstat (limited to 'src/main.c')
-rw-r--r-- | src/main.c | 198 |
1 files changed, 198 insertions, 0 deletions
diff --git a/src/main.c b/src/main.c new file mode 100644 index 0000000..a73bf44 --- /dev/null +++ b/src/main.c @@ -0,0 +1,198 @@ +/* + * demoscene-eo, an ASCII art demoscene written as a gift for Emmanuel Otton retirement + * Copyright (C) 2019 Ludovic Pouzenc <ludovic@pouzenc.fr> + * + * This file is part of demoscene-eo. + * + * demoscene-eo is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * demoscene-eo is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with demoscene-eo. If not, see <http://www.gnu.org/licenses/> + */ +#include "main.h" +#include "scene00.h" +#include "scene01.h" +#include "scene02.h" +#define SCENE_COUNT 3 +#define SCENE_NEXT do { scene = (scene+1)%SCENE_COUNT; } while(0) + +#define EXPR_MIN_SIZE ( ge.w<80 || ge.h<25 ) +#define TEXT_MIN_SIZE "80x25" + +int main(void) +{ + int done=0, lastscene=-1, scene=0, paused=0, res; + Uint32 sdl_win_flags = SDL_WINDOW_OPENGL; + graphical_env_t ge; + scene00_env_t s00e; + scene01_env_t s01e; + scene02_env_t s02e; + + caca_event_t caca_ev; + SDL_RendererInfo renderer_info; + SDL_Event sdl_ev; + + // Initialize libcaca (http://caca.zoy.org/doxygen/libcaca/caca_8h.html) + ge.dp = caca_create_display(NULL); + if(!ge.dp) return 1; + caca_set_display_title(ge.dp, "demoscene-eo"); + caca_set_display_time(ge.dp, 16666); // 1e6µs/60 = 16666.66... It is ~60 fps + ge.cv = caca_get_canvas(ge.dp); + + ge.d = caca_create_dither(32, 256, 256, 256*4, 0x00ff0000, 0x0000ff00, 0x000000ff, 0); + if ( !ge.d ) return 2; + caca_set_dither_color(ge.d, "16"); + + // Initialize SDL (http://wiki.libsdl.org/SDL_CreateWindowAndRenderer) + // Useful snippet : https://gist.github.com/koute/7391344 + res = SDL_Init(SDL_INIT_VIDEO); + if ( res == -1) return 3; + SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); + SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ); + SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 ); + SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 ); + SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 ); + SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 ); + SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 ); + SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 2 ); + SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE ); + + //XXX for final version, consider sdl_win_flags |= SDL_WINDOW_HIDDEN; + res = SDL_CreateWindowAndRenderer(256, 256, sdl_win_flags, &ge.sdl_win, &ge.sdl_rndr); + if ( res == -1) return 4; + SDL_SetWindowTitle(ge.sdl_win, "SDL/GL debug"); + res = SDL_GetRendererInfo(ge.sdl_rndr, &renderer_info); + if ( res < 0 ) return 5; + if ( !(renderer_info.flags & SDL_RENDERER_ACCELERATED)) return 6; + if ( !(renderer_info.flags & SDL_RENDERER_TARGETTEXTURE)) return 7; + ge.sdl_target = SDL_CreateTexture(ge.sdl_rndr, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 256, 256); + if ( ge.sdl_target == NULL ) return 9; + ge.raw_target = malloc(256*256*4); + if ( ge.raw_target == NULL ) return 10; + ge.gl_ctx = SDL_GL_CreateContext(ge.sdl_win); + if ( ge.gl_ctx == NULL ) return 11; + + + // Initialize OpenGL + glShadeModel(GL_SMOOTH); + glClearDepth(1.0f); + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LEQUAL); + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); + + glDisable(GL_TEXTURE_2D); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + glEnable(GL_CULL_FACE); + glCullFace(GL_FRONT); + glViewport(0, 0, (GLsizei)256, (GLsizei)256); + glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, 1.0f, 0.1f, 100.0f); // 1.0f==ratio + glMatrixMode(GL_MODELVIEW); glLoadIdentity(); + + // Main libcaca loop for caca window (OpenGL could be used in sceneN_next()) + ge.framecount=0; + do { + // Check canvas size at every frame because of unreliable CACA_EVENT_RESIZE + ge.w = caca_get_canvas_width(ge.cv); + ge.h = caca_get_canvas_height(ge.cv); + if ( EXPR_MIN_SIZE ) { + caca_set_color_ansi(ge.cv, CACA_BLACK, CACA_WHITE); + caca_put_str(ge.cv, 0, 0, "Need a minimum of " TEXT_MIN_SIZE " terminal"); + } else if (!paused) { + // init / free if scene transition + if ( lastscene != scene ) { + switch(lastscene) { + case 0: scene00_free(&ge, &s00e); break; + case 1: scene01_free(&ge, &s01e); break; + case 2: scene02_free(&ge, &s02e); break; + } + } + while ( lastscene != scene ) { + ge.sdl_ticks = SDL_GetTicks(); + ge.sc_framecount = 0; + switch(scene) { + case 0: res = scene00_init(&ge, &s00e); break; + case 1: res = scene01_init(&ge, &s01e); break; + case 2: res = scene02_init(&ge, &s02e); break; + } + // If scene init fail, skip to the next one + if (res) SCENE_NEXT; else lastscene = scene; + } + // Compute current scene0 frame + ge.sdl_ticks = SDL_GetTicks(); // This value wraps if the program runs for more than ~49 days + switch(scene) { + case 0: res = scene00_next(&ge, &s00e); break; + case 1: res = scene01_next(&ge, &s01e); break; + case 2: res = scene02_next(&ge, &s02e); break; + } + if (res) SCENE_NEXT; + ge.framecount++; + ge.sc_framecount++; + } + // Display it + caca_refresh_display(ge.dp); // Auto framerate limiting (see caca_set_display_time()) + + // Event handling for the libcaca "window" (depending on CACA_DRIVER env variable) + if ( caca_get_event(ge.dp, CACA_EVENT_KEY_PRESS|CACA_EVENT_RESIZE|CACA_EVENT_QUIT, &caca_ev, 0) ) { + switch(caca_get_event_type(&caca_ev)) { + case CACA_EVENT_QUIT: + done = 1; + break; + case CACA_EVENT_KEY_PRESS: + switch(caca_get_event_key_ch(&caca_ev)) { + case 'q': done = 1; break; + case 'p': paused = !paused; break; + case CACA_KEY_ESCAPE: SCENE_NEXT; break; + } + break; + /* On Debian 10, no CACA_EVENT_RESIZE when using x11 CACA_DRIVER + case CACA_EVENT_RESIZE: + w = caca_get_event_resize_width(&caca_ev); + h = caca_get_event_resize_height(&caca_ev); + small = EXPR_MIN_SIZE; + break; + */ + default: + break; + } + } + // Event handling for the SDL/GL window (debug purposes) + while(SDL_PollEvent(&sdl_ev)) { + switch(sdl_ev.type) { + case SDL_QUIT: + done = 1; + break; + case SDL_KEYDOWN: + switch(sdl_ev.key.keysym.sym) { + case SDLK_q: done = 1; break; + case SDLK_p: paused = !paused; break; + case SDLK_ESCAPE: SCENE_NEXT; break; + } + break; + default: + break; + } + } + } while(!done); + + caca_free_dither(ge.d); + caca_free_display(ge.dp); + ge.cv=NULL; + SDL_GL_DeleteContext(ge.gl_ctx); + SDL_DestroyTexture(ge.sdl_target); + SDL_DestroyRenderer(ge.sdl_rndr); + SDL_DestroyWindow(ge.sdl_win); + SDL_Quit(); + return 0; +} |