summaryrefslogtreecommitdiff
path: root/drafts/print_mapfile_to_console.py
blob: 61a92ca39e4d6959faca07a22c4a70bd1ca707cd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
import bpy
import bmesh
from mathutils import Vector

# https://developer.valvesoftware.com/wiki/MAP_file_format
def fmt3(vec3):
    return "%.10f %.10f %.10f"%(vec3.x, vec3.y, vec3.z)
def fmt_plane(plane3dots):
    return "( %s ) ( %s ) ( %s )"%(fmt3(plane3dots[0]), fmt3(plane3dots[1]), fmt3(plane3dots[2]))
def fmt_tex(tev, toff):
    return "[ %s %.1f ]"%(fmt3(tev), toff)
def fmt_face(plane3dots, tename, tev1, teoff1, tev2, teoff2, rot, scaleX, scaleY):
    return "%s %s %s %s %s"%(
        fmt_plane(plane3dots), tename,
        fmt_tex(tev1, teoff1),
        fmt_tex(tev2, teoff2),
        fmt3(Vector([rot, scaleX, scaleY]))
    )

def output_entity_start(dict_props):
    print("{")
    for k,v in dict_props.items():
        print("\t\"%s\" \"%s\""%(k,v))

def output_brush_start():
    print("\t{")

def output_brush_face(plane3dots, tename, tev1, teoff1, tev2, teoff2, rot, scaleX, scaleY):
    print("\t\t%s"%fmt_face(plane3dots, tename, tev1, teoff1, tev2, teoff2, rot, scaleX, scaleY))

def output_brush_end():
    print("\t}")
    
def output_entity_end():
    print("}")

def normal(plane3dots):
    v01 = plane3dots[1] - plane3dots[0]
    v02 = plane3dots[2] - plane3dots[0]
    n = v01.cross(v02)
    n.normalize()
    return n

def flip(plane3dots):
    tmp = plane3dots[2]
    plane3dots[2] = plane3dots[1]
    plane3dots[1] = tmp
    
def debug(fano,plane3dots):
    fano.normalize()
    print(fano)
    v01 = plane3dots[1] - plane3dots[0]
    v02 = plane3dots[2] - plane3dots[0]
    n = v01.cross(v02)
    n.normalize()
    print(n)
    print(fano-n)
    print()

# https://developer.valvesoftware.com/wiki/MAP_file_format
worldspawn_props = {
    'classname': 'worldspawn',
    'sounds': 1,
    'MaxRange': 4096,
    'mapversion': 220,
    'wad': '\\half-life\\valve\\xeno.wad;\\half-life\\valve\\decals.wad;\\half-life\\valve\\halflife.wad;\\half-life\\valve\\liquids.wad'
}

blender_to_map_scale_factor = 100



scene = bpy.context.scene
# Simplify each mesh once (a mesh could be used by multiple objects)
unique_meshes = set([ob.data for ob in scene.objects if ob.type == 'MESH'])
for mesh in unique_meshes:
    bm = bmesh.new()
    bm.from_mesh(mesh)
    bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=0.01)
    bmesh.ops.holes_fill(bm, edges=bm.edges) #, sides=0
    bmesh.ops.connect_verts_concave(bm, faces=bm.faces)
    bmesh.ops.connect_verts_nonplanar(bm, faces=bm.faces) #, angle_limit=0.0
    bmesh.ops.planar_faces(bm, faces=bm.faces)
    bmesh.ops.recalc_face_normals(bm, faces=bm.faces)
    bm.to_mesh(mesh)
    bm.free()

# Export each object in .map
all_objects_with_mesh_type = [ob for ob in scene.objects if ob.type == 'MESH']
output_entity_start(worldspawn_props)
for ob in all_objects_with_mesh_type:
    mat_to_map = ob.matrix_world * blender_to_map_scale_factor
    mesh = ob.data
    mesh.update(calc_tessface=True)
    for fa in mesh.tessfaces:
        output_brush_start()
        tename="AAATRIGGER"
        tev1 = Vector([1,0,0])
        teoff1 = 0
        tev2 = Vector([0,-1,0])
        teoff2 = 0
        rot = 0
        scaleX = 1
        scaleY = 1
        # Make a brush in .map for each face in blender
        # Brushes are (strangely) defined as a set of intersecting planes in .map
        # Planes are defined with 3 3D points belonging to it
        # "They must be in a clockwise order when facing the outside of the plane 
        #  that is, the side that points outwards from the brush"
        brfront = [None,None,None]
        brback  = [None,None,None]
        # For now this code take the 3 first vectices of the face
        # TODO This can cause troubles if they are colinear or with have narrow angle
        for i in [0,1,2]:
            vi = mesh.vertices[fa.vertices[i]].co
            # front plane in brush will match face in blender (in global coords, with a scale factor)
            brfront[i]  = mat_to_map * vi
            # back plane will be 1 (map) unit inside (normal facing outside, so substract it)
            brback[2-i] = mat_to_map * ( vi - fa.normal / blender_to_map_scale_factor )
        # Check if coords are in clockwise order, else flip them
        fano = mat_to_map.to_3x3() * fa.normal
        frno = normal(brfront)
        epsilon = 0.1
        if ( (fano - frno).length_squared > epsilon ):
            flip(brfront)
            flip(brback)
            #print("Front&Back Flipped")
        #debug(mat_to_map.to_3x3() * fa.normal, front)
        output_brush_face(brfront, tename, tev1, teoff1, tev2, teoff2, rot, scaleX, scaleY)
        #debug(mat_to_map.to_3x3() *-fa.normal, back)
        output_brush_face(brback,  tename, tev1, teoff1, tev2, teoff2, rot, scaleX, scaleY)
        # make 1 side face in brush per blender edge
        for i,j in fa.edge_keys:
            brside = [None,None,None]
            brside[0] = mat_to_map * ( mesh.vertices[i].co )
            brside[1] = mat_to_map * ( mesh.vertices[j].co )
            brside[2] = mat_to_map * ( mesh.vertices[j].co - fa.normal )
            # Let have a plane define by a point A and a normal n
            # Let M a point in space. M is on the plane if AM.n = 0 
            # Now we want to know if the "side" face normal is poiting outwards of the brush (<0)
            # Take A = side[0], M = fa.center (that is inside the brush), n = normal(side)
            if ( (mat_to_map * fa.center - brside[0]).dot(normal(brside)) < 0):
                flip(brside)
                #print("Side Flipped")
            #print(normal(side))
            output_brush_face(brside,  tename, tev1, teoff1, tev2, teoff2, rot, scaleX, scaleY)
        output_brush_end()
    
output_entity_end()