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#include "boring_parts.h"

// TODO : only need OpenGL things, not GTK ones for now
//#include "gtk_includes.h"

#define RETURN_IF_FAIL(expr) do { \
	int res=(expr); \
	if ( res != 0 ) return res; \
} while(0)

// TODO : print streamsdk::getOpenCLErrorCodeStr(res)
#define CL_RETURN_VAL_IF_FAIL(val, expr) do { \
	cl_int res=(expr); \
	if ( res != CL_SUCCESS ) {	\
		std::cerr << "file " << __FILE__ << ": line " << __LINE__ << " (" << __PRETTY_FUNCTION__ \
			<< "): '" << "expr" << "' failed (return code : " << res << ")" << std::endl; \
		return val; \
	} \
} while(0)


/* From http://stackoverflow.com/questions/4317062/opengl-how-to-check-if-the-user-supports-glgenbuffers
#ifndef STRINGIFY
  #define STRINGIFY(x) #x
#endif
#ifdef WIN32
  #include <windows.h>
  #define glGetProcAddress(a) wglGetProcAddress(a)
#endif
#ifdef X11
  #define glGetProcAddress(a) glXGetProcAddress ( \
    reinterpret_cast<const unsigned char*>(a)     \
  )
#endif

#ifndef GetExtension
  #define GetExtension(Type, ExtenName)     \
    ExtenName = (Type)                      \
    glGetProcAddress(STRINGIFY(ExtenName)); \
    if(!ExtenName)                          \
    {                                       \
      std:cout << "Your Computer Does Not " \
               << "Support GL Extension: "  \
               << STRINGIFY(ExtenName)      \
               << std::endl;                \
      exit(1);                              \
    }                                       \
    else                                    \
    {                                       \
      std::cout << "Loaded Extension: "     \
                << STRINGIFY(ExtenName)     \
                << std::endl;               \
    }
#endif
*/

#ifdef HAS_OPENCL
int initOpenCL(intptr_t gl_display, intptr_t gl_context, intptr_t gl_vbo) {
	cl_uint id, numPlatforms, numDevices;
	char pbuf[100];
	std::string dTypeStr;
	cl_platform_id *platforms, platform;
	cl_device_id /* *devices, */device;
	cl_context cl_ctx;
	cl_command_queue cl_commandQueue;
	bool usableDeviceFound=false;

	// Get platform count
	CL_RETURN_VAL_IF_FAIL(1,
		clGetPlatformIDs(0, NULL, &numPlatforms)
	);
	
	std::cout << "Detected " << numPlatforms << " platform(s)" << std::endl;
	if ( ! ( numPlatforms > 0 ) ) return 2;

	// Allocate room for all platform IDs
	platforms = new cl_platform_id[numPlatforms];

	// Get platform IDs
	CL_RETURN_VAL_IF_FAIL(3,
		clGetPlatformIDs(numPlatforms, platforms, &numPlatforms)
	);

	// Enumerate platforms and grab informations
	for(id=0;id<numPlatforms;id++) {
		cl_int res;
		platform=platforms[id];

		CL_RETURN_VAL_IF_FAIL(4,
			clGetPlatformInfo(platform, CL_PLATFORM_VENDOR, sizeof(pbuf), pbuf, NULL)
		);
		std::cout << "Platform " << id << " : " << pbuf << std::endl;

		// Dynamically get the function pointer for clGetGLConetextInfoKHR
		clGetGLContextInfoKHR_fn clGetGLContextInfoKHR_proc = (clGetGLContextInfoKHR_fn) clGetExtensionFunctionAddressForPlatform(platform, "clGetGLContextInfoKHR");
		if (!clGetGLContextInfoKHR_proc) {
			std::cerr << "clGetExtensionFunctionAddressForPlatform(platform, clGetGLContextInfoKHR) failed" << std::endl;
			continue;
		}

		// Try to get the device corresponding to the GL context/display on this platform
		cl_context_properties cpsGL[] = {
			CL_CONTEXT_PLATFORM, (cl_context_properties)platform,
			CL_GLX_DISPLAY_KHR, gl_display,
			CL_GL_CONTEXT_KHR, gl_context,
			0
		};

		std::cout << "cl_context_properties :" << std::endl;
		std::cout << "\tCL_CONTEXT_PLATFORM :" << (void *)cpsGL[1] << std::endl;
		std::cout << "\tCL_GLX_DISPLAY_KHR :"  << (void *)cpsGL[3] << std::endl;
		std::cout << "\tCL_GL_CONTEXT_KHR :"   << (void *)cpsGL[5] << std::endl;

    size_t deviceSize=0;
    // get deviceSize (should be 1*sizeof(cl_device_id) with CL_CURRENT_DEVICE_FOR_GL_CONTEXT_KHR)
    res=clGetGLContextInfoKHR_proc(cpsGL,CL_CURRENT_DEVICE_FOR_GL_CONTEXT_KHR,0,NULL,&deviceSize);
    if ( res!=CL_SUCCESS || deviceSize!=1*sizeof(cl_device_id)) {
      std::cerr << "clGetGLContextInfoKHR_proc(cpsGL,CL_CURRENT_DEVICE_FOR_GL_CONTEXT_KHR,0,...) failed" << std::endl;
			std::cerr << " (return code : " << res << ")" << std::endl;
      continue;
    }

		device=0;
		res=clGetGLContextInfoKHR_proc(cpsGL,CL_CURRENT_DEVICE_FOR_GL_CONTEXT_KHR,deviceSize,&device,NULL);
		if ( res!=CL_SUCCESS || device==0 ) {
			std::cerr << "clGetGLContextInfoKHR_proc(cpsGL,CL_CURRENT_DEVICE_FOR_GL_CONTEXT_KHR,...) failed" << std::endl;
			std::cerr << " (return code : " << res << ")" << std::endl;
			continue;
		}

		std::cout << "cl_device :" << (void *)device << std::endl;

		cl_ctx = clCreateContext(cpsGL,1,&device,0,0,&res);
		if ( res!=CL_SUCCESS ) {
			std::cerr << "clCreateContext() failed" << std::endl; 
			std::cerr << " (return code : " << res << ")" << std::endl;
			continue;
		}

		cl_commandQueue = clCreateCommandQueue(cl_ctx,device,0,&res);
		if ( res!=CL_SUCCESS ) {
			std::cerr << "clCreateCommandQueue() failed" << std::endl; 
			std::cerr << " (return code : " << res << ")" << std::endl;
			continue;
		}

		usableDeviceFound=true;
		break;
	}

	if (! usableDeviceFound) {
		std::cerr << "No OpenCL device has been successfully initialized" << std::endl;
		return 1;
	}
		std::cout << "OpenCL initialization done." << std::endl;
		return 0;
}
#endif /*HAS_OPENCL*/

bool updateGLProjectionMatrix(Glib::RefPtr<Gdk::GL::Context> glCtx, Glib::RefPtr<Gdk::GL::Window> glWin, int width, int height) {

	GLdouble aspect = (GLdouble) width/height;

	// *** OpenGL BEGIN ***
	if (!glWin->gl_begin(glCtx)) return false;

	glViewport(0, 0, width, height);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluPerspective(60.0, aspect, 0.1, 10.0);
	glMatrixMode(GL_MODELVIEW);

	glWin->gl_end();
	// *** OpenGL END ***

	return true;

}