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authorLudovic Pouzenc <ludovic@pouzenc.fr>2013-03-31 10:50:36 +0000
committerLudovic Pouzenc <ludovic@pouzenc.fr>2013-03-31 10:50:36 +0000
commit33171efc37387fc1641063abd4ca4c6828653b7c (patch)
tree5816de8fde20e155c9811597776fbf1b10386e4c /src
parentfbe888a709ef2de41959f736d03347c0c2b47c04 (diff)
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Amélioration de la gestio nde la boucle d'events GTK (utilisation du signal idle pour le continuous_play)
git-svn-id: file:///var/svn/2013-gpudataviz/trunk@25 371a6b4a-a258-45f8-9dcc-bdd82ce0ac9d
Diffstat (limited to 'src')
-rw-r--r--src/gpudataviz.cpp91
-rw-r--r--src/my_gtk_gl_scene_widget.hpp1
2 files changed, 48 insertions, 44 deletions
diff --git a/src/gpudataviz.cpp b/src/gpudataviz.cpp
index d3b950d..3ef881e 100644
--- a/src/gpudataviz.cpp
+++ b/src/gpudataviz.cpp
@@ -30,8 +30,8 @@ int main(int argc, char* argv[]) {
std::cout << "OpenGL extension version - " << glVersionMajor << "." << glVersionMinor << std::endl;
// Initialize OpenGL
- Gdk::GL::ConfigMode glMode = Gdk::GL::MODE_RGB | Gdk::GL::MODE_DEPTH | Gdk::GL::MODE_DOUBLE;
Glib::RefPtr<Gdk::GL::Config> glconfig;
+ Gdk::GL::ConfigMode glMode = Gdk::GL::MODE_RGB | Gdk::GL::MODE_DEPTH;
EXIT_IF_FAIL(2, glconfig=Gdk::GL::Config::create(glMode) );
// Initialize the OpenGL scene widget (realization came later)
@@ -42,22 +42,7 @@ int main(int argc, char* argv[]) {
GTKWinMain gtkwinmain(glScene);
// Run the app
- //gtkKit.run(gtkwinmain);
-
- //FIXME : handle main loop quit, maybe do that logic inside MyGTKGLSceneWidget, find bug with multiple mouse button release
- while ( true ) {
- while ( Gtk::Main::events_pending() ) {
- Gtk::Main::iteration(false);
- }
- if ( glScene.continuous_play ) {
- glScene.step();
- glScene.queue_draw();
- std::cout << "." << std::flush;
- } else {
- Gtk::Main::iteration(true);
- std::cout << "!" << std::flush;
- }
- }
+ gtkKit.run(gtkwinmain);
return 0;
}
@@ -206,10 +191,11 @@ bool MyGTKGLSceneWidget::on_expose_event(GdkEventExpose* event) {
// *** OpenCL BEGIN
if (this->need_recompute) {
this->need_recompute=false;
-// std::cout << "execKernel(\"water1\", " << this->time << ");" << std::endl;
+ //std::cout << "execKernel(\"water1\", " << this->time << ");" << std::endl;
+ //TODO : Dynamic kernel usage ?
int res = this->clKit.execKernel("water1", this->time);
if ( res !=0 ) std::cerr << "execKernel() has returned " << res << std::endl;
-// std::cout << " -> " << res << std::endl;
+ //std::cout << " -> " << res << std::endl;
}
// *** OpenCL END
@@ -236,20 +222,22 @@ bool MyGTKGLSceneWidget::on_expose_event(GdkEventExpose* event) {
float s_h=this->get_height();
float t_z=this->camera.tz;
-/* The comprehensible one
+ // Vertex alpha blending automatic tuning (if big density then high transparency)
+ /* The comprehensible one
float c1=(1024*1024)/(m_w*m_h);
float c2=(s_h*s_h)/(1024*1024);
float c3=(-2*-2)/(t_z*t_z);
float alpha=0.5*c1*c2*c3;
if (alpha < 0.01f) alpha = 0.01f;
if (alpha > 1.0f) alpha = 1.0f;
- std::cout << "c1 == " << c1 << " c2 == " << c2 << " c3 == " << c3 << " alpha == " << alpha << std::endl;;
-*/
+ */
+ //std::cout << "c1 == " << c1 << " c2 == " << c2 << " c3 == " << c3 << " alpha == " << alpha << std::endl;;
-/* The optimized one */
+ /* The optimized one */
float alpha=2.0f*(s_h*s_h)/(m_w*m_h)/(t_z*t_z);
if (alpha < 0.01f) alpha = 0.01f;
if (alpha > 1.0f) alpha = 1.0f;
+ //std::cout << "c1 == " << c1 << " c2 == " << c2 << " c3 == " << c3 << " alpha == " << alpha << std::endl;;
glColor4f(0.40f,0.78f,0.97f,alpha);
glBindBuffer(GL_ARRAY_BUFFER, this->clKit.getGLVBO());
@@ -268,8 +256,8 @@ bool MyGTKGLSceneWidget::on_expose_event(GdkEventExpose* event) {
}
void MyGTKGLSceneWidget::step() {
- this->time += 0.01f;
- this->need_recompute = true;
+ this->time += 0.01f;
+ this->need_recompute = true;
}
bool MyGTKGLSceneWidget::on_motion_notify_event (GdkEventMotion *event) {
@@ -318,35 +306,35 @@ bool MyGTKGLSceneWidget::on_scroll_event(GdkEventScroll *event) {
( type == GDK_MOTION_NOTIFY ) \
&& ( state & state_mask ) == state_mask \
)
+
+//FIXME find bug with multiple mouse button release
#define MOUSE_DRAG_END(state_mask) if ( \
type == GDK_BUTTON_RELEASE \
&& ( state & state_mask ) == state_mask \
)
bool MyGTKGLSceneWidget::do_mouse_logic(GdkEventType type, guint state, guint x, guint y) {
-/*
- * type : the type of the event.
- * Simple motion : GDK_MOTION_NOTIFY (3)
- * Simple clic : GDK_BUTTON_PRESS then GDK_BUTTON_RELEASE (4 then 7)
- * Double clic : GDK_BUTTON_PRESS, GDK_BUTTON_RELEASE, GDK_BUTTON_PRESS, GDK_2BUTTON_PRESS, GDK_BUTTON_RELEASE (4 7 4 5 7)
- * Scroll : GDK_SCROLL (31)
- * event type 31 state 144 on (475,67)
- * event type 31 state 272 on (475,67)
- *
- *
- * state : a bit-mask representing the state of the modifier keys and the pointer buttons.
- * GDK_BUTTON1_MASK, ... , GDK_BUTTON5_MASK (mouse buttons)
- * GDK_SCROLL_UP, GDK_SCROLL_DOWN, GDK_SCROLL_LEFT, GDK_SCROLL_RIGHT (mouse wheel scroll)
- * GDK_SHIFT_MASK, GDK_LOCK_MASK, GDK_CONTROL_MASK (keyboard standard modifier keys)
- * GDK_MOD1_MASK, ... (normally MOD1 it is the Alt key)
- * GDK_SUPER_MASK, GDK_HYPER_MASK, GDK_META_MASK (extra keybord modifier keys)
- */
+ //CALL_TRACE ; // This one runs when a mouse event is catched by the GTK GL Widget
+ /*
+ * type : the type of the event.
+ * Simple motion : GDK_MOTION_NOTIFY (3)
+ * Simple clic : GDK_BUTTON_PRESS then GDK_BUTTON_RELEASE (4 then 7)
+ * Double clic : GDK_BUTTON_PRESS, GDK_BUTTON_RELEASE, GDK_BUTTON_PRESS, GDK_2BUTTON_PRESS, GDK_BUTTON_RELEASE (4 7 4 5 7)
+ * Scroll : GDK_SCROLL (31)
+ *
+ * state : a bit-mask representing the state of the modifier keys and the pointer buttons.
+ * GDK_BUTTON1_MASK, ... , GDK_BUTTON5_MASK (mouse buttons)
+ * GDK_SCROLL_UP, GDK_SCROLL_DOWN, GDK_SCROLL_LEFT, GDK_SCROLL_RIGHT (mouse wheel scroll)
+ * GDK_SHIFT_MASK, GDK_LOCK_MASK, GDK_CONTROL_MASK (keyboard standard modifier keys)
+ * GDK_MOD1_MASK, ... (normally MOD1 it is the Alt key)
+ * GDK_SUPER_MASK, GDK_HYPER_MASK, GDK_META_MASK (extra keybord modifier keys)
+ */
static GdkEventType prev_type = GDK_NOTHING; // Static variable to hold previous mouse button event
static guint drag_x=0, drag_y=0; // Static for DRAGING displacement calculus
bool recompute=false; // Setting it to true will call OpenCL on next redraw
bool redraw=false; // Setting it to true will queue a redraw to the widget (invalidate)
- // For event filter debug (display all events)
+ //XXX For event filter debug (display all events)
//std::cout << "event type " << type << " state " << state << " on (" << x << "," << y << ") " << std::endl;
/* *** BEGIN event filtering *** */
@@ -394,6 +382,8 @@ bool MyGTKGLSceneWidget::do_mouse_logic(GdkEventType type, guint state, guint x,
MOUSE_DRAG_START(GDK_BUTTON1_MASK) {
this->continuous_play=true;
+ // The trick to have a perpetual redraw : generate a draw event in the idle signal
+ Glib::signal_idle().connect( sigc::mem_fun(*this, &MyGTKGLSceneWidget::on_gtk_idle) );
}
MOUSE_DRAG_END(GDK_BUTTON1_MASK) {
@@ -411,7 +401,7 @@ bool MyGTKGLSceneWidget::do_mouse_logic(GdkEventType type, guint state, guint x,
/* *** END event filtering *** */
- // Previous button event retention for double-clic filtering
+ // Previous button event retention for double-clic filtering (used by the macros)
if ( type == GDK_BUTTON_PRESS || type == GDK_2BUTTON_PRESS || type == GDK_BUTTON_RELEASE ) {
prev_type=type;
}
@@ -420,3 +410,16 @@ bool MyGTKGLSceneWidget::do_mouse_logic(GdkEventType type, guint state, guint x,
if ( recompute ) this->need_recompute=true;
return true;
}
+
+bool MyGTKGLSceneWidget::on_gtk_idle() {
+ CALL_TRACE ; // This one runs when there is no more GTK event in the current iteration
+ // Note : This signal is not always connected.
+ // Connected by Glib::signal_idle().connect() call
+ // Disconnected automatically if it returns false
+ if ( ! continuous_play ) return false;
+
+ this->step();
+ this->queue_draw();
+ return true;
+}
+
diff --git a/src/my_gtk_gl_scene_widget.hpp b/src/my_gtk_gl_scene_widget.hpp
index 6196ae8..1c7e305 100644
--- a/src/my_gtk_gl_scene_widget.hpp
+++ b/src/my_gtk_gl_scene_widget.hpp
@@ -26,6 +26,7 @@ class MyGTKGLSceneWidget : public Gtk::DrawingArea, public Gtk::GL::Widget<MyGTK
virtual bool on_button_press_event(GdkEventButton *event);
virtual bool on_button_release_event(GdkEventButton *event);
virtual bool on_scroll_event(GdkEventScroll *event);
+ virtual bool on_gtk_idle();
bool do_mouse_logic(GdkEventType type, guint state, guint x, guint y);
private: