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#ifndef DATA_RESS_H
#define DATA_RESS_H
#include "SDL/SDL.h"
struct styleRess {
SDL_Surface **tiles, **objects, **objectMasks;
};
// Image ressources loaded from files referenced in the style INI file
typedef struct {
struct styleRess style;
} gameRess_t;
#endif /*DATA_RESS_H*/
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