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#ifndef DATA_LOCALGAME_H
#define DATA_LOCALGAME_H

#include "data_types.h"

#define SCREEN_BPP 24
typedef struct {
	SDL_Rect screen;
	
} gameConfig_t;

typedef struct {
	SDL_Surface *screen, *terrain, *stencil;
	SDL_Rect viewport; 	// Viewport top-left corner coords in screen
	int dirtRectsCount;	// Dirt rectangle to refresh for current tick
	SDL_Rect *dirtRects;
	
} gameGraphics_t;

typedef struct {
	id_t	levelPack;
	id_t	level;
} serverParams_t;

#endif /*DATA_LOCALGAME_H*/