summaryrefslogtreecommitdiff
path: root/src/game.h
blob: a8b68c4baab8e48c7937cce4946d17e3db55c89b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
#ifndef GAME_H
#define GAME_H

#define DEFAULT_LISTEN_PORT 9999
#define TICK_DURATION_MS 30

#include "SDL/SDL_net.h"

typedef int tick_t;
typedef unsigned int id_t;
typedef struct {
	unsigned int x,y;
} pos_t;

enum eventType_t { eReady, eTimeSync, eLemAction };

typedef struct {
	unsigned int dead : 1;
	unsigned int side : 1;
	unsigned int flotter : 1; 
	unsigned int climber : 1;
	unsigned int remainCount: 4;
	unsigned int currRole: 4;
	unsigned int animState: 4;
	pos_t pos;
} stateLem_t;
	
enum gameState { gameNew, gameRunning, gameEnded };

typedef struct {
	enum gameState state;
	int startTime_ms;
	int clientCount;
	struct _client_t **clients;
} game_t;

typedef struct _event_t {
	id_t playerId;
	tick_t eventTick;
	tick_t serverTick;

	enum eventType_t type;

	id_t lemId;
	unsigned int newRole: 4;

	struct _event_t *prev, *next;
} event_t;

typedef struct {
	event_t *first, *last;
	SDL_mutex *lock;
} eventList_t;

enum clientState { clientNew, clientReady };

typedef struct _client_t {
	int numClient;
	enum clientState state;
	TCPsocket sockClient;
	eventList_t events;
	SDL_sem *semEventAvailable;
	SDL_sem *semGameStart;
	int lastEventSendTime_ms;
	game_t *game;
	stateLem_t *lems;
} client_t;

typedef struct {
	id_t lemCount;
	eventList_t elist;
	client_t local, net; //TODO : reprendre un peu, bcp de champs dupliqué pour rien
} netGame_t;


tick_t getGameCurrentTick(Uint32 startTime_ms);
int initNetGame(netGame_t *ng, id_t lemCount);
void freeNetGame(netGame_t *ng);
int sendEvent(TCPsocket sockDest, const event_t *e);
int receiveEvent(client_t *c, event_t *e);

int init();
void play(int tick);

#endif //GAME_H