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#include <stdio.h>
#include "SDL/SDL_timer.h"

#include "game.h"
#include "utils.h"

void play(tick_t tick, gameObjectsState_t *objStates) {
	if (tick%100==0) { } //printf("tick==%i\n",tick); }

	//TODO : boucle de jeu principale ici (maj état de jeu)

	printf("%p\r", (void *) objStates);

	SDL_Delay(rand()%8);
}