blob: 7a93832318af35a6ca02fade57f6c7d18f050dc9 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
|
#include <stdio.h>
#include "SDL/SDL_timer.h"
#include "game.h"
#include "utils.h"
void play(tick_t tick) {
if (tick%100==0) { printf("tick==%i\n",tick); }
//TODO : boucle de jeu principale ici (maj état de jeu)
SDL_Delay(rand()%8);
}
|