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package Game;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
import Tools.ToolBox;
/*
* Copyright 2009 Volker Oth
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* Handle small number font.
* Meant to print out values between 0 and 99.
*
* @author Volker Oth
*/
public class NumFont {
/** width in pixels */
private static int width;
/** height in pixels */
private static int height;
/** array of images - one for each cipher 0..9 */
private static BufferedImage numImg[];
/**
* Load and initialize the font.
* @throws ResourceException
*/
public static void init() throws ResourceException {
Image sourceImg = Core.loadImage("misc/numfont.gif");
BufferedImage img[] = ToolBox.getAnimation(sourceImg,10,Transparency.OPAQUE);
width = sourceImg.getWidth(null);
height = sourceImg.getHeight(null)/10;
numImg = new BufferedImage[100];
for (int i=0; i<100; i++) {
numImg[i] = ToolBox.createImage(width*2, height, Transparency.OPAQUE);
Graphics2D g = numImg[i].createGraphics();
g.drawImage(img[i/10], 0, 0, null);
g.drawImage(img[i%10], width, 0, null);
g.dispose();
}
}
/**
* Get an image for a number between 0 and 99
* @param n number (0..99)
* @return image of the number
*/
public static BufferedImage numImage(final int n) {
int num;
if (n>99)
num = 99;
else if (n<0)
num = 0;
else num = n;
return numImg[num];
}
}
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