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Diffstat (limited to 'src/include/netlem_state_machine.h')
-rw-r--r-- | src/include/netlem_state_machine.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/include/netlem_state_machine.h b/src/include/netlem_state_machine.h index f0c41d4..7a3a5a6 100644 --- a/src/include/netlem_state_machine.h +++ b/src/include/netlem_state_machine.h @@ -3,6 +3,7 @@ #include "SDL/SDL_net.h" +// Big state machine for the diffrent states of the game (from splashscreen to game. typedef enum { eNull, // Pseudo_state for _getOrChangeState : do not change state, just return current state eLaunching, // Initial state, during system objects initialization |