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-rw-r--r--src/include/netlem_state_machine.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/include/netlem_state_machine.h b/src/include/netlem_state_machine.h
index f0c41d4..7a3a5a6 100644
--- a/src/include/netlem_state_machine.h
+++ b/src/include/netlem_state_machine.h
@@ -3,6 +3,7 @@
#include "SDL/SDL_net.h"
+// Big state machine for the diffrent states of the game (from splashscreen to game.
typedef enum {
eNull, // Pseudo_state for _getOrChangeState : do not change state, just return current state
eLaunching, // Initial state, during system objects initialization