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-rw-r--r--src/include/data_localgame.h22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/include/data_localgame.h b/src/include/data_localgame.h
index 45f7b2c..8a67b5f 100644
--- a/src/include/data_localgame.h
+++ b/src/include/data_localgame.h
@@ -4,28 +4,6 @@
#include "data_types.h"
#define SCREEN_BPP 24
-
-typedef enum {
- eNull, // Pseudo_state for getOrChangeState : do not change state, just return current state
- eLaunching, // Initial state, during system objects initialization
- eSplash, // State for displaying Game Logo
- eMenuMain, // State for main menu (next lines are sub-menus)
- eMenuOptions, // State for general options (screen resolution, music...)
- eMenuSingle, // State for single player options (level selection...)
- eMenuMultiChooseServer, // State for network game server selection
- eMenuMultiChooseOptions, // State for network game options selection (level, players, speed...)
- eMultiWaitPlayers, // State for
- eMultiLoading, //
- eMultiWaitLoading, //
- eMultiGame, //
- eMultiReport, //
- eSingleBrief, // State for single player level briefing (number of Lemmings to save...)
- eSingleGame, // State for single player game (user is actually playing)
- eSingleReport, // State for single player game report (number of saved Lemmings, access code...)
- eCredits, //
- eEnd // State reached when this program is exiting
-} state_t;
-
typedef struct {
SDL_Rect screen;