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-rw-r--r--src/graphic.c21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/graphic.c b/src/graphic.c
index b596be8..05a12cd 100644
--- a/src/graphic.c
+++ b/src/graphic.c
@@ -70,8 +70,23 @@ SDL_Surface * loadGif(char *filePath) {
return IMG_Load(filePath);
}
+int pxAreaColor (SDL_Surface* s, Uint32 p , int x , int y , int mX , int mY ){
+ int i,j;
+
+ // FIXME : make some test to prevent out of bound pixel
+
+ for (i=x;i<x+mX;++i){
+ for (j=y;j<y+mY;++j){
+ putPixel(s, i , j , p);
+ }
+ }
+
+ return 0;
+}
+
int paintTerrain(gameIni_t *gIni, gameRess_t *gRess, gameGraphics_t *gGraph) {
int res, i, modifier;
+ int l,k;
int x,y,xmin,xmax,ymin,ymax,y2,xdst,ydst;
Uint32 dstPixel, dstStencil;
SDL_Surface *tile;
@@ -162,15 +177,21 @@ int paintTerrain(gameIni_t *gIni, gameRess_t *gRess, gameGraphics_t *gGraph) {
dstStencil=ccc_terrain;
}
+ pxAreaColor (gGraph->surfaces.terrain,dstPixel,xdst,ydst,2,2);
+ pxAreaColor (gGraph->surfaces.stencil,dstStencil,xdst,ydst,2,2);
+ /*
//FIXME : optimiser le nombre d'appels ici !
putPixel(gGraph->surfaces.terrain, xdst, ydst, dstPixel);
putPixel(gGraph->surfaces.terrain, xdst+1, ydst, dstPixel);
putPixel(gGraph->surfaces.terrain, xdst, ydst+1, dstPixel);
putPixel(gGraph->surfaces.terrain, xdst+1, ydst+1, dstPixel);
+
putPixel(gGraph->surfaces.stencil, xdst, ydst, dstStencil);
putPixel(gGraph->surfaces.stencil, xdst+1, ydst, dstStencil);
putPixel(gGraph->surfaces.stencil, xdst, ydst+1, dstStencil);
putPixel(gGraph->surfaces.stencil, xdst+1, ydst+1, dstStencil);
+ */
+
}
}
}