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Diffstat (limited to 'src/graphic.c')
-rw-r--r--src/graphic.c34
1 files changed, 18 insertions, 16 deletions
diff --git a/src/graphic.c b/src/graphic.c
index 576cbfa..802fd5d 100644
--- a/src/graphic.c
+++ b/src/graphic.c
@@ -221,45 +221,47 @@ int paintTerrain(gameIni_t *gIni, gameRess_t *gRess, gameGraphics_t *gGraph) {
return 0;
}
-int repaint(gameGraphSurfaces_t *srcSurfs, SDL_Rect *srcRect, SDL_Surface *dstSurf, SDL_Rect dstRect) {
- int objToRepaintCount, i, res;
- gameGraphObjState_t *objToRepaint;
+int repaint(gameObjectsState_t *objStates, gameGraphSurfaces_t *srcSurfs, SDL_Rect *srcRect, SDL_Surface *dstSurf, SDL_Rect dstRect) {
+ int res;
+ gameObjectsState_t objToRepaint;
+// int i;
- objToRepaintCount=findAndZSortObjects(srcSurfs->objectsStat, srcRect, &objToRepaint);
+ findAndZSortObjects(objStates, srcRect, &objToRepaint);
- for(i=0;i<objToRepaintCount;++i) {
- if(objToRepaint[i].zOrder>0) break;
- res=paintObject(objToRepaint+i, srcRect, dstSurf, &dstRect);
+/*
+ for(i=0;i<objToRepaint.objCount;++i) {
+ if(objToRepaint.allObj[i].zOrder>0) break;
+ res=paintObject(objToRepaint.allObj+i, srcRect, dstSurf, &dstRect);
if ( res!=0 ) {
logs(LOG_DEBUG, "repaint(), paintObject() failed");
}
}
-
+*/
res=SDL_BlitSurface(srcSurfs->terrain, srcRect, dstSurf, &dstRect);
if ( res!=0 ) {
logs2(LOG_DEBUG, "repaint(), SDL_BlitSurface()", SDL_GetError());
}
-
- for(;i<objToRepaintCount;++i) {
- res=paintObject(objToRepaint+i, srcRect, dstSurf, &dstRect);
+/*
+ for(;i<objToRepaint.objCount;++i) {
+ res=paintObject(objToRepaint.allObj+i, srcRect, dstSurf, &dstRect);
if ( res!=0 ) {
logs(LOG_DEBUG, "repaint(), paintObject() failed");
}
}
-
- free(objToRepaint);
+*/
return res;
}
-int findAndZSortObjects(gameGraphObjState_t *objectsStat, SDL_Rect *offsetRect, gameGraphObjState_t **objectsFound) {
+int findAndZSortObjects(gameObjectsState_t *objectsStat, SDL_Rect *offsetRect, gameObjectsState_t *objectsFound) {
//TODO
fprintf(stderr, "TODO findAndZSortObjects(%p, %p, %p)\n", (void *)objectsStat,(void *)offsetRect,(void *)objectsFound);
- *objectsFound=NULL;
+ objectsFound->objCount=0;
return 0;
}
-int paintObject(gameGraphObjState_t *obj, SDL_Rect *srcRect, SDL_Surface *dstSurf, SDL_Rect *dstRect) {
+int paintObject(struct gameObjectState *obj, SDL_Rect *srcRect, SDL_Surface *dstSurf, SDL_Rect *dstRect) {
//TODO
fprintf(stderr, "TODO paintObject(%p, %p, %p, %p)\n", (void *)obj,(void *)srcRect,(void *)dstSurf, (void *)dstRect);
return 0;
}
+