diff options
Diffstat (limited to 'src/game.c')
-rw-r--r-- | src/game.c | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -4,12 +4,12 @@ #include "game.h" #include "utils.h" -void play(tick_t tick, int *dirtRectsCount, SDL_Rect **directRects ) { +void play(tick_t tick, gameObjectsState_t *objStates) { if (tick%100==0) { } //printf("tick==%i\n",tick); } //TODO : boucle de jeu principale ici (maj état de jeu) - printf("%p - %i\n", (void *) *directRects, *dirtRectsCount); + printf("%p\r", (void *) objStates); SDL_Delay(rand()%8); } |