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#ifndef SCENE01_H_INCLUDED
#define SCENE01_H_INCLUDED
#include "main.h"
typedef struct {
GLuint vao;
} scene01_env_t;
int scene01_init_gl(graphical_env_t *ge, scene01_env_t *se);
int scene01_init_sdl(graphical_env_t *ge, scene01_env_t *se);
int scene01_init_caca(graphical_env_t *ge, scene01_env_t *se);
void scene01_free_gl(graphical_env_t *ge, scene01_env_t *se);
void scene01_free_sdl(graphical_env_t *ge, scene01_env_t *se);
void scene01_free_caca(graphical_env_t *ge, scene01_env_t *se);
int scene01_next_gl(graphical_env_t *ge, scene01_env_t *se);
int scene01_next_sdl(graphical_env_t *ge, scene01_env_t *se);
int scene01_next_caca(graphical_env_t *ge, scene01_env_t *se);
#endif
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