#ifndef GRAPHIC_H #define GRAPHIC_H #include #define MPL_WIN_W 640 #define MPL_WIN_H 480 #include "data_ini.h" #include "data_ress.h" #include "data_game.h" int mySDLInit(char title[], SDL_Rect win_pos, Uint32 init_flags, Uint32 win_flags, Uint32 rend_flags, SDL_Window **win, SDL_Renderer **rend, SDL_RendererInfo *rend_info, SDL_Rect *viewport); int paintTerrain(gameIni_t *gIni, gameRess_t *gRess, gameState_t *gState); int renderTerrainToTexture(SDL_Renderer *rend, gameState_t *gState); int renderSprites(SDL_Renderer *rend, gameState_t *gState); #endif /*GRAPHIC_H*/