#ifndef GAMEUI_H #define GAMEUI_H #include #include "data_ini.h" #include "data_ress.h" #include "data_game.h" /* Create list of all in-game sprite to render (for batch processing) */ int buildRenderList(gameIni_t *gIni, gameRess_t *gRess, gameState_t *gState); void disposeRenderList(gameState_t *gState); #endif /*GAMEUI_H*/