From 62811b6deeba93378141cb553481ae6804da42e5 Mon Sep 17 00:00:00 2001 From: Ludovic Pouzenc Date: Mon, 22 Jul 2013 21:53:59 +0200 Subject: Enfin : affichage du terrain qui fonctionne dans testrender. --- src/graphic.c | 5 ++++- src/test/testrender.c | 24 +++++++++++++++--------- 2 files changed, 19 insertions(+), 10 deletions(-) diff --git a/src/graphic.c b/src/graphic.c index 3a64cfa..2dfe640 100644 --- a/src/graphic.c +++ b/src/graphic.c @@ -218,7 +218,8 @@ int render_terrain(SDL_Renderer *rend, SDL_Surface *terrain, int xPos) { SDL_Texture * tmp_tex; tmp_surf = SDL_CreateRGBSurface(0,MPL_WIN_W, LEVEL_HEIGHT, - pf->BitsPerPixel, pf->Rmask, pf->Gmask, pf->Bmask, pf->Amask); +// pf->BitsPerPixel, pf->Rmask, pf->Gmask, pf->Bmask, pf->Amask); + pf->BitsPerPixel, pf->Rmask, pf->Gmask, pf->Bmask, 0); MPL_CHECK( tmp_surf, @@ -251,6 +252,7 @@ int render_terrain(SDL_Renderer *rend, SDL_Surface *terrain, int xPos) { "Can't convert terrain to texture" ); + res=SDL_RenderCopy(rend, tmp_tex, &dst_rect, &dst_rect); MPL_CHECK( res==0, @@ -274,6 +276,7 @@ int render_sprites(SDL_Renderer *rend, render_item_t render_list[], int list_siz src.y = src.h * render_list[i].currframe; dst.x = render_list[i].x; dst.y = render_list[i].y; + res=SDL_RenderCopy(rend, render_list[i].sprite->t, &src, &dst); } return res; diff --git a/src/test/testrender.c b/src/test/testrender.c index 6493507..8433f34 100644 --- a/src/test/testrender.c +++ b/src/test/testrender.c @@ -9,7 +9,7 @@ int buildTestRL(gameRess_t *gRess, int rlMaxLen, render_item_t render_list[]); int main(int argc, char **argv) { - int res; + int res, xPos; char filepath[MAX_PATH_LEN]; gameIni_t gIni; gameRess_t gRess; @@ -80,9 +80,11 @@ int main(int argc, char **argv) { rlLen=buildTestRL(&gRess, MAX_RENDERLIST_LEN, render_list); + /* Main render loop */ mainloop_end = tick = 0; - while (!mainloop_end && tick<16) { + xPos = gIni.level.xPos; + while (!mainloop_end) { int i; /* Check for events */ @@ -91,19 +93,23 @@ int main(int argc, char **argv) { mainloop_end = 1; } } + SDL_RenderClear(sdl_rend); - (void) render_terrain(sdl_rend, gRess.terrain, gIni.level.xPos); + (void) render_terrain(sdl_rend, gRess.terrain, xPos); (void) render_sprites(sdl_rend, render_list, rlLen); SDL_RenderPresent(sdl_rend); - for (i=0;ianimate==1) { - it->currframe = (it->currframe + 1) % it->sprite->frames; + if (tick % 4 == 0) { + for (i=0;ianimate==1) { + it->currframe = (it->currframe + 1) % it->sprite->frames; + } } } - SDL_Delay(100); -// tick++; + SDL_Delay(25); + xPos = (xPos+1) % (LEVEL_WIDTH - MPL_WIN_W); + tick++; } unloadStyleRes(&gRess); unloadMiscRes(&gRess); -- cgit v1.2.3