From 6d6c0787c2b46cd6e5839477aa81f7407004cbcf Mon Sep 17 00:00:00 2001 From: Ludovic Pouzenc Date: Wed, 20 Jul 2016 14:22:14 +0200 Subject: Importing gnulib module gl_rbtree_oset and deps --- mcastseed/lib/gl_rbtree_oset.c | 814 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 814 insertions(+) create mode 100644 mcastseed/lib/gl_rbtree_oset.c (limited to 'mcastseed/lib/gl_rbtree_oset.c') diff --git a/mcastseed/lib/gl_rbtree_oset.c b/mcastseed/lib/gl_rbtree_oset.c new file mode 100644 index 0000000..615b9ae --- /dev/null +++ b/mcastseed/lib/gl_rbtree_oset.c @@ -0,0 +1,814 @@ +/* Ordered set data type implemented by a binary tree. + Copyright (C) 2006-2007, 2009-2016 Free Software Foundation, Inc. + Written by Bruno Haible , 2006. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . */ + +#include + +/* Specification. */ +#include "gl_rbtree_oset.h" + +#include + +/* A red-black tree is a binary tree where every node is colored black or + red such that + 1. The root is black. + 2. No red node has a red parent. + Or equivalently: No red node has a red child. + 3. All paths from the root down to any NULL endpoint contain the same + number of black nodes. + Let's call this the "black-height" bh of the tree. It follows that every + such path contains exactly bh black and between 0 and bh red nodes. (The + extreme cases are a path containing only black nodes, and a path colored + alternately black-red-black-red-...-black-red.) The height of the tree + therefore is >= bh, <= 2*bh. + */ + +/* -------------------------- gl_oset_t Data Type -------------------------- */ + +/* Color of a node. */ +typedef enum color { BLACK, RED } color_t; + +/* Tree node implementation, valid for this file only. */ +struct gl_oset_node_impl +{ + struct gl_oset_node_impl *left; /* left branch, or NULL */ + struct gl_oset_node_impl *right; /* right branch, or NULL */ + /* Parent pointer, or NULL. The parent pointer is not needed for most + operations. It is needed so that a gl_oset_node_t can be returned + without memory allocation, on which the functions gl_oset_remove_node, + gl_oset_add_before, gl_oset_add_after can be implemented. */ + struct gl_oset_node_impl *parent; + color_t color; /* node's color */ + const void *value; +}; +typedef struct gl_oset_node_impl * gl_oset_node_t; + +/* Concrete gl_oset_impl type, valid for this file only. */ +struct gl_oset_impl +{ + struct gl_oset_impl_base base; + struct gl_oset_node_impl *root; /* root node or NULL */ + size_t count; /* number of nodes */ +}; + +/* A red-black tree of height h has a black-height bh >= ceil(h/2) and + therefore at least 2^ceil(h/2) - 1 elements. So, h <= 116 (because a tree + of height h >= 117 would have at least 2^59 - 1 elements, and because even + on 64-bit machines, + sizeof (gl_oset_node_impl) * (2^59 - 1) > 2^64 + this would exceed the address space of the machine. */ +#define MAXHEIGHT 116 + +/* Rotate left a subtree. + + B D + / \ / \ + A D --> B E + / \ / \ + C E A C + + Change the tree structure, update the branch sizes. + The caller must update the colors and register D as child of its parent. */ +static gl_oset_node_t +rotate_left (gl_oset_node_t b_node, gl_oset_node_t d_node) +{ + gl_oset_node_t c_node = d_node->left; + + b_node->right = c_node; + d_node->left = b_node; + + d_node->parent = b_node->parent; + b_node->parent = d_node; + if (c_node != NULL) + c_node->parent = b_node; + + return d_node; +} + +/* Rotate right a subtree. + + D B + / \ / \ + B E --> A D + / \ / \ + A C C E + + Change the tree structure, update the branch sizes. + The caller must update the colors and register B as child of its parent. */ +static gl_oset_node_t +rotate_right (gl_oset_node_t b_node, gl_oset_node_t d_node) +{ + gl_oset_node_t c_node = b_node->right; + + d_node->left = c_node; + b_node->right = d_node; + + b_node->parent = d_node->parent; + d_node->parent = b_node; + if (c_node != NULL) + c_node->parent = d_node; + + return b_node; +} + +/* Ensure the tree is balanced, after an insertion operation. + Also assigns node->color. + parent is the given node's parent, known to be non-NULL. */ +static void +rebalance_after_add (gl_oset_t set, gl_oset_node_t node, gl_oset_node_t parent) +{ + for (;;) + { + /* At this point, parent = node->parent != NULL. + Think of node->color being RED (although node->color is not yet + assigned.) */ + gl_oset_node_t grandparent; + gl_oset_node_t uncle; + + if (parent->color == BLACK) + { + /* A RED color for node is acceptable. */ + node->color = RED; + return; + } + + grandparent = parent->parent; + /* Since parent is RED, we know that + grandparent is != NULL and colored BLACK. */ + + if (grandparent->left == parent) + uncle = grandparent->right; + else if (grandparent->right == parent) + uncle = grandparent->left; + else + abort (); + + if (uncle != NULL && uncle->color == RED) + { + /* Change grandparent from BLACK to RED, and + change parent and uncle from RED to BLACK. + This makes it acceptable for node to be RED. */ + node->color = RED; + parent->color = uncle->color = BLACK; + node = grandparent; + } + else + { + /* grandparent and uncle are BLACK. parent is RED. node wants + to be RED too. + In this case, recoloring is not sufficient. Need to perform + one or two rotations. */ + gl_oset_node_t *grandparentp; + + if (grandparent->parent == NULL) + grandparentp = &set->root; + else if (grandparent->parent->left == grandparent) + grandparentp = &grandparent->parent->left; + else if (grandparent->parent->right == grandparent) + grandparentp = &grandparent->parent->right; + else + abort (); + + if (grandparent->left == parent) + { + if (parent->right == node) + { + /* Rotation between node and parent. */ + grandparent->left = rotate_left (parent, node); + node = parent; + parent = grandparent->left; + } + /* grandparent and uncle are BLACK. parent and node want to be + RED. parent = grandparent->left. node = parent->left. + + grandparent parent + bh+1 bh+1 + / \ / \ + parent uncle --> node grandparent + bh bh bh bh + / \ / \ + node C C uncle + bh bh bh bh + */ + *grandparentp = rotate_right (parent, grandparent); + parent->color = BLACK; + node->color = grandparent->color = RED; + } + else /* grandparent->right == parent */ + { + if (parent->left == node) + { + /* Rotation between node and parent. */ + grandparent->right = rotate_right (node, parent); + node = parent; + parent = grandparent->right; + } + /* grandparent and uncle are BLACK. parent and node want to be + RED. parent = grandparent->right. node = parent->right. + + grandparent parent + bh+1 bh+1 + / \ / \ + uncle parent --> grandparent node + bh bh bh bh + / \ / \ + C node uncle C + bh bh bh bh + */ + *grandparentp = rotate_left (grandparent, parent); + parent->color = BLACK; + node->color = grandparent->color = RED; + } + return; + } + + /* Start again with a new (node, parent) pair. */ + parent = node->parent; + + if (parent == NULL) + { + /* Change node's color from RED to BLACK. This increases the + tree's black-height. */ + node->color = BLACK; + return; + } + } +} + +/* Ensure the tree is balanced, after a deletion operation. + CHILD was a grandchild of PARENT and is now its child. Between them, + a black node was removed. CHILD is also black, or NULL. + (CHILD can also be NULL. But PARENT is non-NULL.) */ +static void +rebalance_after_remove (gl_oset_t set, gl_oset_node_t child, gl_oset_node_t parent) +{ + for (;;) + { + /* At this point, we reduced the black-height of the CHILD subtree by 1. + To make up, either look for a possibility to turn a RED to a BLACK + node, or try to reduce the black-height tree of CHILD's sibling + subtree as well. */ + gl_oset_node_t *parentp; + + if (parent->parent == NULL) + parentp = &set->root; + else if (parent->parent->left == parent) + parentp = &parent->parent->left; + else if (parent->parent->right == parent) + parentp = &parent->parent->right; + else + abort (); + + if (parent->left == child) + { + gl_oset_node_t sibling = parent->right; + /* sibling's black-height is >= 1. In particular, + sibling != NULL. + + parent + / \ + child sibling + bh bh+1 + */ + + if (sibling->color == RED) + { + /* sibling is RED, hence parent is BLACK and sibling's children + are non-NULL and BLACK. + + parent sibling + bh+2 bh+2 + / \ / \ + child sibling --> parent SR + bh bh+1 bh+1 bh+1 + / \ / \ + SL SR child SL + bh+1 bh+1 bh bh+1 + */ + *parentp = rotate_left (parent, sibling); + parent->color = RED; + sibling->color = BLACK; + + /* Concentrate on the subtree of parent. The new sibling is + one of the old sibling's children, and known to be BLACK. */ + parentp = &sibling->left; + sibling = parent->right; + } + /* Now we know that sibling is BLACK. + + parent + / \ + child sibling + bh bh+1 + */ + if (sibling->right != NULL && sibling->right->color == RED) + { + /* + parent sibling + bh+1|bh+2 bh+1|bh+2 + / \ / \ + child sibling --> parent SR + bh bh+1 bh+1 bh+1 + / \ / \ + SL SR child SL + bh bh bh bh + */ + *parentp = rotate_left (parent, sibling); + sibling->color = parent->color; + parent->color = BLACK; + sibling->right->color = BLACK; + return; + } + else if (sibling->left != NULL && sibling->left->color == RED) + { + /* + parent parent + bh+1|bh+2 bh+1|bh+2 + / \ / \ + child sibling --> child SL + bh bh+1 bh bh+1 + / \ / \ + SL SR SLL sibling + bh bh bh bh + / \ / \ + SLL SLR SLR SR + bh bh bh bh + + where SLL, SLR, SR are all black. + */ + parent->right = rotate_right (sibling->left, sibling); + /* Change sibling from BLACK to RED and SL from RED to BLACK. */ + sibling->color = RED; + sibling = parent->right; + sibling->color = BLACK; + + /* Now do as in the previous case. */ + *parentp = rotate_left (parent, sibling); + sibling->color = parent->color; + parent->color = BLACK; + sibling->right->color = BLACK; + return; + } + else + { + if (parent->color == BLACK) + { + /* Change sibling from BLACK to RED. Then the entire + subtree at parent has decreased its black-height. + parent parent + bh+2 bh+1 + / \ / \ + child sibling --> child sibling + bh bh+1 bh bh + */ + sibling->color = RED; + + child = parent; + } + else + { + /* Change parent from RED to BLACK, but compensate by + changing sibling from BLACK to RED. + parent parent + bh+1 bh+1 + / \ / \ + child sibling --> child sibling + bh bh+1 bh bh + */ + parent->color = BLACK; + sibling->color = RED; + return; + } + } + } + else if (parent->right == child) + { + gl_oset_node_t sibling = parent->left; + /* sibling's black-height is >= 1. In particular, + sibling != NULL. + + parent + / \ + sibling child + bh+1 bh + */ + + if (sibling->color == RED) + { + /* sibling is RED, hence parent is BLACK and sibling's children + are non-NULL and BLACK. + + parent sibling + bh+2 bh+2 + / \ / \ + sibling child --> SR parent + bh+1 ch bh+1 bh+1 + / \ / \ + SL SR SL child + bh+1 bh+1 bh+1 bh + */ + *parentp = rotate_right (sibling, parent); + parent->color = RED; + sibling->color = BLACK; + + /* Concentrate on the subtree of parent. The new sibling is + one of the old sibling's children, and known to be BLACK. */ + parentp = &sibling->right; + sibling = parent->left; + } + /* Now we know that sibling is BLACK. + + parent + / \ + sibling child + bh+1 bh + */ + if (sibling->left != NULL && sibling->left->color == RED) + { + /* + parent sibling + bh+1|bh+2 bh+1|bh+2 + / \ / \ + sibling child --> SL parent + bh+1 bh bh+1 bh+1 + / \ / \ + SL SR SR child + bh bh bh bh + */ + *parentp = rotate_right (sibling, parent); + sibling->color = parent->color; + parent->color = BLACK; + sibling->left->color = BLACK; + return; + } + else if (sibling->right != NULL && sibling->right->color == RED) + { + /* + parent parent + bh+1|bh+2 bh+1|bh+2 + / \ / \ + sibling child --> SR child + bh+1 bh bh+1 bh + / \ / \ + SL SR sibling SRR + bh bh bh bh + / \ / \ + SRL SRR SL SRL + bh bh bh bh + + where SL, SRL, SRR are all black. + */ + parent->left = rotate_left (sibling, sibling->right); + /* Change sibling from BLACK to RED and SL from RED to BLACK. */ + sibling->color = RED; + sibling = parent->left; + sibling->color = BLACK; + + /* Now do as in the previous case. */ + *parentp = rotate_right (sibling, parent); + sibling->color = parent->color; + parent->color = BLACK; + sibling->left->color = BLACK; + return; + } + else + { + if (parent->color == BLACK) + { + /* Change sibling from BLACK to RED. Then the entire + subtree at parent has decreased its black-height. + parent parent + bh+2 bh+1 + / \ / \ + sibling child --> sibling child + bh+1 bh bh bh + */ + sibling->color = RED; + + child = parent; + } + else + { + /* Change parent from RED to BLACK, but compensate by + changing sibling from BLACK to RED. + parent parent + bh+1 bh+1 + / \ / \ + sibling child --> sibling child + bh+1 bh bh bh + */ + parent->color = BLACK; + sibling->color = RED; + return; + } + } + } + else + abort (); + + /* Start again with a new (child, parent) pair. */ + parent = child->parent; + +#if 0 /* Already handled. */ + if (child != NULL && child->color == RED) + { + child->color = BLACK; + return; + } +#endif + + if (parent == NULL) + return; + } +} + +static gl_oset_node_t +gl_tree_nx_add_first (gl_oset_t set, const void *elt) +{ + /* Create new node. */ + gl_oset_node_t new_node = + (struct gl_oset_node_impl *) malloc (sizeof (struct gl_oset_node_impl)); + + if (new_node == NULL) + return NULL; + + new_node->left = NULL; + new_node->right = NULL; + new_node->value = elt; + + /* Add it to the tree. */ + if (set->root == NULL) + { + new_node->color = BLACK; + set->root = new_node; + new_node->parent = NULL; + } + else + { + gl_oset_node_t node; + + for (node = set->root; node->left != NULL; ) + node = node->left; + + node->left = new_node; + new_node->parent = node; + + /* Color and rebalance. */ + rebalance_after_add (set, new_node, node); + } + + set->count++; + return new_node; +} + +static gl_oset_node_t +gl_tree_nx_add_before (gl_oset_t set, gl_oset_node_t node, const void *elt) +{ + /* Create new node. */ + gl_oset_node_t new_node = + (struct gl_oset_node_impl *) malloc (sizeof (struct gl_oset_node_impl)); + + if (new_node == NULL) + return NULL; + + new_node->left = NULL; + new_node->right = NULL; + new_node->value = elt; + + /* Add it to the tree. */ + if (node->left == NULL) + node->left = new_node; + else + { + for (node = node->left; node->right != NULL; ) + node = node->right; + node->right = new_node; + } + new_node->parent = node; + + /* Color and rebalance. */ + rebalance_after_add (set, new_node, node); + + set->count++; + return new_node; +} + +static gl_oset_node_t +gl_tree_nx_add_after (gl_oset_t set, gl_oset_node_t node, const void *elt) +{ + /* Create new node. */ + gl_oset_node_t new_node = + (struct gl_oset_node_impl *) malloc (sizeof (struct gl_oset_node_impl)); + + if (new_node == NULL) + return NULL; + + new_node->left = NULL; + new_node->right = NULL; + new_node->value = elt; + + /* Add it to the tree. */ + if (node->right == NULL) + node->right = new_node; + else + { + for (node = node->right; node->left != NULL; ) + node = node->left; + node->left = new_node; + } + new_node->parent = node; + + /* Color and rebalance. */ + rebalance_after_add (set, new_node, node); + + set->count++; + return new_node; +} + +static bool +gl_tree_remove_node (gl_oset_t set, gl_oset_node_t node) +{ + gl_oset_node_t parent = node->parent; + + if (node->left == NULL) + { + /* Replace node with node->right. */ + gl_oset_node_t child = node->right; + + if (child != NULL) + { + child->parent = parent; + /* Since node->left == NULL, child must be RED and of height 1, + hence node must have been BLACK. Recolor the child. */ + child->color = BLACK; + } + if (parent == NULL) + set->root = child; + else + { + if (parent->left == node) + parent->left = child; + else /* parent->right == node */ + parent->right = child; + + if (child == NULL && node->color == BLACK) + rebalance_after_remove (set, child, parent); + } + } + else if (node->right == NULL) + { + /* It is not absolutely necessary to treat this case. But the more + general case below is more complicated, hence slower. */ + /* Replace node with node->left. */ + gl_oset_node_t child = node->left; + + child->parent = parent; + /* Since node->right == NULL, child must be RED and of height 1, + hence node must have been BLACK. Recolor the child. */ + child->color = BLACK; + if (parent == NULL) + set->root = child; + else + { + if (parent->left == node) + parent->left = child; + else /* parent->right == node */ + parent->right = child; + } + } + else + { + /* Replace node with the rightmost element of the node->left subtree. */ + gl_oset_node_t subst; + gl_oset_node_t subst_parent; + gl_oset_node_t child; + color_t removed_color; + + for (subst = node->left; subst->right != NULL; ) + subst = subst->right; + + subst_parent = subst->parent; + + child = subst->left; + + removed_color = subst->color; + + /* The case subst_parent == node is special: If we do nothing special, + we get confusion about node->left, subst->left and child->parent. + subst_parent == node + <==> The 'for' loop above terminated immediately. + <==> subst == subst_parent->left + [otherwise subst == subst_parent->right] + In this case, we would need to first set + child->parent = node; node->left = child; + and later - when we copy subst into node's position - again + child->parent = subst; subst->left = child; + Altogether a no-op. */ + if (subst_parent != node) + { + if (child != NULL) + child->parent = subst_parent; + subst_parent->right = child; + } + + /* Copy subst into node's position. + (This is safer than to copy subst's value into node, keep node in + place, and free subst.) */ + if (subst_parent != node) + { + subst->left = node->left; + subst->left->parent = subst; + } + subst->right = node->right; + subst->right->parent = subst; + subst->color = node->color; + subst->parent = parent; + if (parent == NULL) + set->root = subst; + else if (parent->left == node) + parent->left = subst; + else /* parent->right == node */ + parent->right = subst; + + if (removed_color == BLACK) + { + if (child != NULL && child->color == RED) + /* Recolor the child. */ + child->color = BLACK; + else + /* Rebalancing starts at child's parent, that is subst_parent - + except when subst_parent == node. In this case, we need to use + its replacement, subst. */ + rebalance_after_remove (set, child, + subst_parent != node ? subst_parent : subst); + } + } + + set->count--; + if (set->base.dispose_fn != NULL) + set->base.dispose_fn (node->value); + free (node); + return true; +} + +/* Generic binary tree code. */ +#include "gl_anytree_oset.h" + +/* For debugging. */ +static unsigned int +check_invariants (gl_oset_node_t node, gl_oset_node_t parent, size_t *counterp) +{ + unsigned int left_blackheight = + (node->left != NULL ? check_invariants (node->left, node, counterp) : 0); + unsigned int right_blackheight = + (node->right != NULL ? check_invariants (node->right, node, counterp) : 0); + + if (!(node->parent == parent)) + abort (); + if (!(node->color == BLACK || node->color == RED)) + abort (); + if (parent == NULL && !(node->color == BLACK)) + abort (); + if (!(left_blackheight == right_blackheight)) + abort (); + + (*counterp)++; + + return left_blackheight + (node->color == BLACK ? 1 : 0); +} +void +gl_rbtree_oset_check_invariants (gl_oset_t set) +{ + size_t counter = 0; + if (set->root != NULL) + check_invariants (set->root, NULL, &counter); + if (!(set->count == counter)) + abort (); +} + +const struct gl_oset_implementation gl_rbtree_oset_implementation = + { + gl_tree_nx_create_empty, + gl_tree_size, + gl_tree_search, + gl_tree_search_atleast, + gl_tree_nx_add, + gl_tree_remove, + gl_tree_oset_free, + gl_tree_iterator, + gl_tree_iterator_next, + gl_tree_iterator_free + }; -- cgit v1.2.3