#ifndef SCENE02_H_INCLUDED #define SCENE02_H_INCLUDED #include "main.h" typedef struct { } scene02_env_t; int scene02_init(graphical_env_t *ge, scene02_env_t *se); void scene02_free(graphical_env_t *ge, scene02_env_t *se); int scene02_next(graphical_env_t *ge, scene02_env_t *se); #endif