#ifndef SCENE02_H_INCLUDED
#define SCENE02_H_INCLUDED

#include "main.h"
typedef struct {

} scene02_env_t;

int scene02_init_gl(graphical_env_t *ge, scene02_env_t *se);
int scene02_init_sdl(graphical_env_t *ge, scene02_env_t *se);
int scene02_init_caca(graphical_env_t *ge, scene02_env_t *se);
void scene02_free_gl(graphical_env_t *ge, scene02_env_t *se);
void scene02_free_sdl(graphical_env_t *ge, scene02_env_t *se);
void scene02_free_caca(graphical_env_t *ge, scene02_env_t *se);
int scene02_next_gl(graphical_env_t *ge, scene02_env_t *se);
int scene02_next_sdl(graphical_env_t *ge, scene02_env_t *se);
int scene02_next_caca(graphical_env_t *ge, scene02_env_t *se);
#endif