#ifndef SCENE02_H_INCLUDED #define SCENE02_H_INCLUDED #include "main.h" typedef struct { } scene02_env_t; int scene02_init_gl(graphical_env_t *ge, scene02_env_t *se); int scene02_init_sdl(graphical_env_t *ge, scene02_env_t *se); int scene02_init_caca(graphical_env_t *ge, scene02_env_t *se); void scene02_free_gl(graphical_env_t *ge, scene02_env_t *se); void scene02_free_sdl(graphical_env_t *ge, scene02_env_t *se); void scene02_free_caca(graphical_env_t *ge, scene02_env_t *se); int scene02_next_gl(graphical_env_t *ge, scene02_env_t *se); int scene02_next_sdl(graphical_env_t *ge, scene02_env_t *se); int scene02_next_caca(graphical_env_t *ge, scene02_env_t *se); #endif