#ifndef SCENE00_H_INCLUDED #define SCENE00_H_INCLUDED #include "main.h" typedef struct { SDL_Texture *eo1; } scene00_env_t; int scene00_init(graphical_env_t *ge, scene00_env_t *se); void scene00_free(graphical_env_t *ge, scene00_env_t *se); int scene00_next(graphical_env_t *ge, scene00_env_t *se); #endif