#ifndef SCENE00_H_INCLUDED
#define SCENE00_H_INCLUDED

#include "main.h"
typedef struct {
	SDL_Texture *eo1;
} scene00_env_t;

int scene00_init(graphical_env_t *ge, scene00_env_t *se);
void scene00_free(graphical_env_t *ge, scene00_env_t *se);
int scene00_next_gl(graphical_env_t *ge, scene00_env_t *se);
int scene00_next_sdl(graphical_env_t *ge, scene00_env_t *se);
int scene00_next_caca(graphical_env_t *ge, scene00_env_t *se);
#endif