#ifndef SCENE00_H_INCLUDED #define SCENE00_H_INCLUDED #include "main.h" typedef struct { SDL_Texture *eo1; } scene00_env_t; int scene00_init_gl(graphical_env_t *ge, scene00_env_t *se); int scene00_init_sdl(graphical_env_t *ge, scene00_env_t *se); int scene00_init_caca(graphical_env_t *ge, scene00_env_t *se); void scene00_free_gl(graphical_env_t *ge, scene00_env_t *se); void scene00_free_sdl(graphical_env_t *ge, scene00_env_t *se); void scene00_free_caca(graphical_env_t *ge, scene00_env_t *se); int scene00_next_gl(graphical_env_t *ge, scene00_env_t *se); int scene00_next_sdl(graphical_env_t *ge, scene00_env_t *se); int scene00_next_caca(graphical_env_t *ge, scene00_env_t *se); #endif