#ifndef MAIN_H_INCLUDED
#define MAIN_H_INCLUDED

#define GL_GLEXT_PROTOTYPES

#include <caca.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_opengl.h>
#include <GL/glu.h>

typedef struct {
	// libcaca
	caca_display_t *dp;
	caca_canvas_t *cv;
   	caca_dither_t *d;
	int w, h; // caca terminal size in characters
	// SDL worker
	SDL_Window* sdl_win;
	SDL_Renderer *sdl_rndr;
	SDL_Texture *sdl_target;
	// OpenGL worker
	SDL_Window* gl_win;
	SDL_GLContext gl_ctx;
	// framebuffer to inject OpenGL or SDL result in caca canvas
	uint32_t *raw_target;
	// Timing
	Uint32 sdl_ticks;
	Uint32 framecount;
	Uint32 sc_framecount;
} graphical_env_t;

#define FBUF_W 256
#define FBUF_H 256

#include "scene00.h"
#include "scene01.h"
#include "scene02.h"
#endif