From b6ab2f2c62e593edb50508e0b911a01fe773122f Mon Sep 17 00:00:00 2001
From: Ludovic Pouzenc <ludovic@pouzenc.fr>
Date: Sun, 15 Sep 2019 12:36:19 +0200
Subject: Unplug SDL_Renderer from OpenGL process. Use FrameBufferObject.

---
 src/main.h | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

(limited to 'src/main.h')

diff --git a/src/main.h b/src/main.h
index bf622ed..a8e0722 100644
--- a/src/main.h
+++ b/src/main.h
@@ -36,7 +36,8 @@ typedef struct {
 	// OpenGL worker
 	SDL_Window* gl_win;
 	SDL_GLContext gl_ctx;
-	SDL_Renderer *gl_rndr;
+	SDL_Renderer *gl_rndr; //XXX remove me
+	GLuint gl_fbo;
 	SDL_Texture *gl_target;
 	// framebuffer to inject OpenGL or SDL result in caca canvas
 	uint32_t raw_target[FBUF_W*FBUF_H];
-- 
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