#include // TODO : only need OpenGL things, not GTK ones for now #include "gtk_includes.h" int initLibs(); #ifdef HAS_OPENCL #include int initOpenCL(); #else // Quick and dirty cl_float4 replacement typedef union { float s[4]; struct{ float x, y, z, w; }; struct{ float s0, s1, s2, s3; }; } cl_float4; #endif /*HAS_OPENCL*/ bool updateGLProjectionMatrix(Glib::RefPtr glCtx, Glib::RefPtr glWin, int width, int height);