# animation types # 0 - don't animate # 1 - animate continously # 2 - trap - animate on trigger - else show first pic # 3 - entry animation: animate once at level start # object types # 0 - passive # 3 - no digging to the left # 4 - no digging to the right # 5 - trap which makes lemmings drown (water/quick sand/mud) # 6 - trap which replaces lemming with death animation # 7 - trap which triggers lemming death animation # 8 - exit # 32 - entry bgColor = 0x000033 debrisColor = 0xe0d0b0 particleColor = 0x4040e0,0x00b000,0xf0d0d0,0xf0f000,0xf02020,0x808080,0xe0d0b0,0xe0d0b0,0x207000,0xA09070,0x635438,0x402f20,0x70d010,0xa04000,0x602000,0x766666 tiles = 64 # animated exit (atomic) frames_0 = 2 anim_0 = 1 type_0 = 8 sound_0 = 14 # entry - animate once frames_1 = 10 anim_1 = 3 type_1 = 32 sound_1 = 5 # green flag - always animate frames_2 = 14 anim_2 = 1 type_2 = 0 sound_2 = -1 # arrows left - always animate frames_3 = 7 anim_3 = 1 type_3 = 4 sound_3 = -1 # arrows right - always animate frames_4 = 7 anim_4 = 1 type_4 = 3 sound_4 = -1 # deady grass - always animate frames_5 = 4 anim_5 = 1 type_5 = 5 sound_5 = 15 # tentacle trap - animate on trigger frames_6 = 10 anim_6 = 2 type_6 = 6 sound_6 = 15 # chameleon body right frames_7 = 1 anim_7 = 0 type_7 = 0 sound_7 = -1 # chameleon tongue trap right - animate on trigger frames_8 = 5 anim_8 = 2 type_8 = 6 sound_8 = 16 # chameleon body left frames_9 = 1 anim_9 = 0 type_9 = 0 sound_9 = -1 # chameleon tongue trap right - animate on trigger frames_10 = 5 anim_10 = 2 type_10 = 6 sound_10 = 16 # blue flag - always animate frames_11 = 14 anim_11 = 1 type_11 = 0 sound_11 = -1