# lemmings description file # Lemming: # lemm_X: type, frames, direction, animation type # type: 0: walker, 1: faller, 2: climber, 3: climber to faller, 4: floater, # 5: splat, 6: stopper, 7: drowning, 8: trap death, 9: exit, # 10: bomber, 11: builder, 12: builder end, 13: digger, 14: basher, 15: miner # # frames: number of animation frames (1..N) # # directions: 1 or 2 (for two directions, only the "right" animation is stored, the left animation is created automatically) # # animation type: 0: loop, 1: once (state change if finished) # Mask: # mask_Y: type, frames, direction, step # type, frames amd direction see lemm_X # step: after animations steps of lemming animation, do mask action and increase mask frame idx # walker, 8 frames, 2 dirs, loop lemm_0 = 8, 2, 0 pos_0 = 16, 19, 8 # faller, 4 frames, 2 dirs, loop lemm_1 = 4, 2, 0 pos_1 = 16, 17, 8 # climber, 8 frames, 2 dirs, loop lemm_2 = 8, 2, 0 pos_2 = 13, 23, 8 # climber to faller, 8 frames, 2 dirs, once lemm_3 = 8, 2, 1 pos_3 = 14, 25, 8 # floater, 10 frames, 2 dirs, once lemm_4 = 10, 2, 1 pos_4 = 18, 29, 8 # splat, 16 frames, one dir, once lemm_5 = 16, 1, 1 pos_5 = 18, 19, 8 # blocker, 16 frames, one dir, loop lemm_6 = 16, 1, 0 pos_6 = 16, 19, 8 # mask:blocker, 1 frame, 1 dir, mask action after 0 lemming animation frames mask_6 = 1, 1, 0 # drowning, 16 frames, one dir, once lemm_7 = 16, 1, 1 pos_7 = 19, 19, 8 # trapped, 14 frames, one dir, once lemm_8 = 14, 1, 1 pos_8 = 18, 25, 8 # exiting, 8 frames, one dir, once lemm_9 = 8, 1, 1 pos_9 = 16, 25, 8 # bomber, 16 frames, 1 dir, once lemm_10 = 16, 1, 1 pos_10 = 18, 19, 8 # mask: 1 frame, 1 dir, mask action after 16 lemming animation frames mask_10 = 1, 1, 16 # builder, 16 frames, 2 dirs, loop lemm_11 = 16, 2, 0 pos_11 = 16, 25, 8 # mask: 1 frame, 2 dirs, mask action after 9 lemming animation frames mask_11 = 1, 2, 9 # builder end, 8 frames, 2 dirs, once lemm_12 = 8, 2, 1 pos_12 = 20, 25, 8 # digger, 16 frames, 1 dir, loop lemm_13 = 16, 1, 0 pos_13 = 19, 23, 8 # mask: 1 frame, no direction, mask action after 8 lemming animation frames mask_13 = 1, 1, 8 # indestructible mask: 1 frame, 1 dir imask_13 = 1, 1 # basher, 32 frames, 2 dirs, loop lemm_14 = 32, 2, 0 pos_14 = 17, 19, 8 # mask: 4 frames, 2 dirs, mask action after 16 lemming animation frames mask_14 = 4, 2, 8 # indestructible mask: 1 frame, 2 dirs imask_14 = 1, 2 # miner, 24 frames, 2 dirs, loop lemm_15 = 24, 2, 0 pos_15 = 15, 23, 8 # mask: 2 frames, 2 dirs, mask action after 12 lemming animation frames mask_15 = 2, 2, 12 # indestructible mask: 1 frame, 2 dirs imask_15 = 1, 2 # jumper, 2 frames, 2 dirs, loop lemm_16 = 4, 2, 0 pos_16 = 16, 19, 8