# LVL extracted by Lemmini #LVL0041.LVL releaseRate = 1 numLemmings = 99 numToRescue = 1 timeLimit = 20 numClimbers = 99 numFloaters = 99 numBombers = 99 numBlockers = 99 numBuilders = 99 numBashers = 99 numMiners = 99 numDiggers = 99 xPos = 200 style = crystal # Terrain # id, xpos, ypos, modifier # modifier: 8=NO_OVERWRITE, 4=UPSIDE_DOWN, 2=REMOVE (combining allowed, 0=FULL) terrain_0 = 8, -20, -20, 12 terrain_1 = 8, 3275, 300, 12 terrain_2 = 8, -20, 300, 0 terrain_3 = 8, 3275, -20, 0 # un gros gems terrain_4 = 8, 1000, 210, 0 # une grile percee en forme de gros gems terrain_5 = 9, 1100, 200, 0 terrain_6 = 8, 1110, 210, 2 # une grille percee en forme de gros gems à l'envers terrain_7 = 9, 1300, 200, 4 terrain_8 = 8, 1310, 210, 6 # un gems, une grille par dessus en no override, puis encore un gems terrain_9 = 8, 1500, 200, 0 terrain_10 = 9, 1510, 210, 8 terrain_11 = 8, 1520, 210, 0 terrain_12 = 8, 1700, 200, 0 terrain_13 = 9, 1710, 210, 8 terrain_14 = 8, 1720, 210, 0 terrain_15 = 28, 1900, 200, 0 terrain_16 = 8, 1900, 210, 10 terrain_17 = 9, 1910, 220, 0 terrain_18 = 28, 2100, 200, 0 terrain_19 = 8, 2100, 210, 0 terrain_20 = 9, 2110, 220, 10 name = test modifiers